Corpsefolk Marine
CR: 7
XP: 3200
NE Medium undead
Init.: +9
Senses: darkvision 60 ft.
Perception: +14
HP: 126
EAC: 19
KAC: 22
Fort: +9
Ref: +7
Will: +8
Speed: 30 ft. (20 ft. in armor)
Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown)
Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim
Str: +2
Dex: +5
Con: —
Wis: +4
Int: +0
Cha: +0
Skills: Athletics +19, Intimidate +14, Piloting +14
Languages: Common
Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)
Corpsefolk Operative
CR: 3
XP: 800
NE Medium undead
Init.: +4
Senses: darkvision 60 ft.
Perception: +14
HP: 42
EAC: 14
KAC: 15
Fort: +3
Ref: +6
Will: +7
Speed: 40 ft.
Melee: survival knife +7 (1d4+4 S)
Ranged: static arc pistol +9 (1d6+3 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+3 P)
Offensive Abilities: trick attack +1d8
Str: +1
Dex: +4
Con: —
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +9, Intimidate +9, Sleight of Hand +14, Stealth +14
Languages: Common
Gear: graphite carbon skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 25 sniper rounds
Emotivore Mastermind
CR: 17
XP: 102400
NE Medium undead (shapechanger)
Init.: +5
Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision
Perception: +29
HP: 285
RP: 6
EAC: 30
KAC: 31
Fort: +15
Ref: +15
Will: +20
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: claw +28 (8d6+17 S; critical shaken [see text])
Ranged: banshee sonic pistol +28 (4d8+17 So; critical deafen [DC 24])
Offensive Abilities: backlash (17 damage), feed, mental anguish (DC 26), mindbreaking link (DC 26), mindkiller (DC 26), sow doubt (DC 26, 8 rounds)
Str: +0
Dex: +5
Con: —
Wis: +8
Int: +3
Cha: +11
Skills: Acrobatics +29 (+37 to fly), Bluff +34, Culture +29, Intimidate +29, Mysticism +34, Sense Motive +29
Languages: Common
Gear: bespoke echelon fashion, banshee sonic pistol with 2 super-capacity batteries (80 charges each)
Emotivore
CR: 9
XP: 6400
NE Medium undead (shapechanger)
Init.: +3
Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision
Perception: +17
HP: 120
EAC: 21
KAC: 22
Fort: +8
Ref: +8
Will: +12
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: claw +16 (3d4+9 S; critical shaken [see text])
Ranged: hailstorm-class zero pistol +16 (2d6+9 C; critical staggered [DC 18])
Offensive Abilities: feed
Str: +0
Dex: +3
Con: —
Wis: +4
Int: +1
Cha: +6
Skills: Acrobatics +17 (+25 to fly), Bluff +22, Culture +17, Diplomacy +17, Intimidate +17, Sense Motive +17, Stealth +17
Languages: Common
Gear: d-suit III, hailstorm-class zero pistol with 2 high-capacity batteries (40 charges each)
Haeshi-Shaa (Shaa Form)
CR: 16
XP: 76800
NE Large aberration
Init.: +10
Senses: blindsight (life) 60 ft., darkvision 60 ft.
Perception: +28
Aura: stench (10 ft., DC 22)
HP: 300
EAC: 29
KAC: 30
Fort: +14
Ref: +14
Will: +20
Speed: fly 60 ft. (Su, perfect)
Melee: touch +25 (viral vapor)
Ranged: sonic bolt +27 (6d4+16 So)
Offensive Abilities: expand, thicken
Str: +2
Dex: +10
Con: +7
Wis: +5
Int: +3
Cha: +5
Skills: Acrobatics +28 (+36 to fly), Life Science +28, Mysticism +33, Physical Science +28
Languages: Abyssal, Aklo, Common; telepathy 100 ft.
Mi-Go High Priest
CR: 11
XP: 12800
NE Medium plant
Init.: +3
Senses: blindsight (vibration) 30 ft., low-light vision
Perception: +20
HP: 155
RP: 5
EAC: 23
KAC: 24
Fort: +12
Ref: +10
Will: +14
Speed: 30 ft., fly 50 ft. (Su, average)
Melee: claw +19 (2d10+12 S plus grab)
Ranged: mi-go hailstorm-class zero pistol +19 (2d6+13 C; critical staggered [DC 20])
Offensive Abilities: evisceration
Str: +1
Dex: +3
Con: +2
Wis: +8
Int: +5
Cha: +1
Skills: Acrobatics +20, Bluff +25, Life Science +20, Medicine +20, Mysticism +25
Languages: Aklo, Common, Mi-Go
Gear: mi-go hailstorm-class zero pistol with 2 mi-go high-capacity batteries (40 charges each)
Mi-Go
CR: 6
XP: 2400
NE Medium plant
Init.: +3
Senses: blindsight (vibration) 30 ft., low-light vision
Perception: +13
HP: 80
EAC: 18
KAC: 19
Fort: +11
Ref: +5
Will: +5
Speed: 30 ft., fly 50 ft. (Su, average)
Melee: claw +14 (1d6+7 S plus grab)
Ranged: mi-go frostbite-class zero rifle +14 (1d8+5 C; critical staggered [DC 16])
Offensive Abilities: evisceration
Str: +1
Dex: +3
Con: +2
Wis: +2
Int: +5
Cha: +0
Skills: Acrobatics +13, Bluff +18, Engineering +13, Life Science +18, Medicine +13, Mysticism +18
Languages: Aklo, Common, Mi-Go
Gear: mi-go frostbite-class zero rifle with 2 mi-go high-capacity batteries (40 charges each)
Old Void Dragon
CR: 18
XP: 153600
NE Gargantuan dragon
Init.: +7
Senses: blindsense (vibration) 60 ft., darkvision 120 ft., low-light vision, see in darkness
Perception: +31
Aura: alien presence (240 ft., sickened 2d4 rounds, DC 25)
HP: 350
EAC: 32
KAC: 33
Fort: +18
Ref: +18
Will: +22
Speed: 40 ft., fly 250 ft. (Su, clumsy)
Melee: bite +31 (8d8+29 P plus obliterate)
Ranged: None
Offensive Abilities: breath weapon (60-ft. cone, 19d10 E, DC 25, usable every 1d4 rounds), crush (8d8+29 B), suffocating breath (DC 25)
Str: +11
Dex: +3
Con: +8
Wis: +3
Int: +6
Cha: +3
Skills: Acrobatics +31 (+23 to fly), Bluff +31, Computers +31, Culture +36, Diplomacy +36, Mysticism +36, Piloting +31, Sense Motive +31
Languages: Abyssal, Aklo, Auran, Common, Draconic, Ignan, Infernal, Terran
Void Zombie
CR: 1
XP: 400
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 22
EAC: 11
KAC: 15
Fort: +3
Ref: +3
Will: +3
Speed: 40 ft.
Melee: slam +8 (1d6+5 B) or feeding tendril +8 (1d6+5 P plus blood drain)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: —
Wis: +0
Int: —
Cha: +0
Skills: Athletics +10