alignment: NG
initiative: +3
type: creature

Found 2 matches

Phentomite CR: 1 XP: 200 NG Medium humanoid (phentomite) Init.: +3 Senses: darkvision 60 ft. Perception: +9 HP: 12 EAC: 10 KAC: 11 Fort: +0 Ref: +3 Will: +2 Speed: 30 ft. Melee: club +2 (1d6+1 B) Ranged: tactical semi-auto pistol +4 (1d6 P) Offensive Abilities: None Str: +1 Dex: +3 Con: +0 Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +9, Athletics +9, Culture +4, Engineering +4, Survival +9 Languages: Orrian Gear: club, tactical semi-auto pistol with 18 small arm rounds
Kalo Deepspeaker CR: 5 XP: 1600 NG Medium monstrous (humanoid) Init.: +3 Senses: blindsight (sound) 60 ft., low-light vision Perception: +11 HP: 57 EAC: 17 KAC: 17 Fort: +3 Ref: +4 Will: +9 Speed: 20 ft., swim 50 ft. Melee: underwater tactical spear +8 (1d6+5 P) Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: grasping vines (DC 15) Str: +0 Dex: +3 Con: +1 Wis: +5 Int: +0 Cha: +2 Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11 Languages: Common, Kalo; speak with animals Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)