alignment: NG
kac: 12
type: creature
cr
size
creature_type
creature_subtype
Found 2 matches
Aasimar
CR: 1
XP: 400
NG Medium outsider (native)
Init.: +2 Senses: darkvision 60 ft. Perception: +10
HP: 17
EAC: 11 KAC: 12
Fort: +1 Ref: +3 Will: +4
Speed: 30 ft.
Melee: tactical dueling sword +4 (1d6 S)
Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12])
Offensive Abilities: None
Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4
Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10
Languages: Celestial, Elven, Common
Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Maraquoi Hunter
CR: 1
XP: 200
NG Medium humanoid (maraquoi)
Init.: +4 Senses: low-light vision, blindsense (30 ft.) Perception: +4
HP: 13
EAC: 10 KAC: 12
Fort: +2 Ref: +1 Will: +2
Speed: 30 ft., climb 20 ft.
Melee: tactical spear +6 (1d6+2 P)
Ranged: pulsecaster rifle +3 (1d6 E)
Offensive Abilities: None
Str: +2 Dex: +0 Con: +3 Wis: +1 Int: +0 Cha: +0
Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9
Languages: Common, Maraquoi
Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear