Aasimar
CR: 1
XP: 400
NG Medium outsider (native)
Init.: +2
Senses: darkvision 60 ft.
Perception: +10
HP: 17
EAC: 11
KAC: 12
Fort: +1
Ref: +3
Will: +4
Speed: 30 ft.
Melee: tactical dueling sword +4 (1d6 S)
Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12])
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +1
Int: +0
Cha: +4
Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10
Languages: Celestial, Elven, Common
Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Phentomite Bridger
CR: 6
XP: 2400
NG Medium humanoid (phentomite)
Init.: +7
Senses: darkvision 60 ft.
Perception: +19
HP: 80
EAC: 18
KAC: 19
Fort: +5
Ref: +12
Will: +5
Speed: 40 ft., climb 30 ft., swim 30 ft.
Melee: tactical knife +12 (2d4+8 S)
Ranged: tactical semi-auto pistol +14 (1d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P)
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +2
Dex: +5
Con: +0
Wis: +3
Int: +2
Cha: +0
Skills: Acrobatics +19, Athletics +19 (+27 to climb or swim), Culture +14, Engineering +14, Survival +19
Languages: Orrian
Gear: elite stationwear, tactical knife, tactical semi-auto pistol with 27 small arm rounds, tactical shirren-eye rifle with 20 sniper rounds
Phentomite
CR: 1
XP: 200
NG Medium humanoid (phentomite)
Init.: +3
Senses: darkvision 60 ft.
Perception: +9
HP: 12
EAC: 10
KAC: 11
Fort: +0
Ref: +3
Will: +2
Speed: 30 ft.
Melee: club +2 (1d6+1 B)
Ranged: tactical semi-auto pistol +4 (1d6 P)
Offensive Abilities: None
Str: +1
Dex: +3
Con: +0
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +9, Athletics +9, Culture +4, Engineering +4, Survival +9
Languages: Orrian
Gear: club, tactical semi-auto pistol with 18 small arm rounds
Trox
CR: 2
XP: 600
NG Large monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +7
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +5
Will: +3
Speed: 40 ft., burrow 20 ft.
Melee: assault hammer +11 (1d6+6 B)
Ranged: None
Offensive Abilities: frenzy, grappler
Str: +4
Dex: +0
Con: +2
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +12, Intimidate +7, Mysticism +7
Languages: Common, Nchaki
Gear: assault hammer
Vlaka Handler
CR: 6
XP: 2400
NG Medium humanoid (vlaka)
Init.: +2
Senses: blinded, blindsight (hearing) 60 ft., blindsight (scent) 30 ft.
Perception: +13
HP: 80
RP: 4
EAC: 18
KAC: 19
Fort: +5
Ref: +7
Will: +9
Speed: 30 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4)
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +0
Int: +3
Cha: +5
Skills: Culture +13, Diplomacy +18, Medicine +18, Piloting +13, Sense Motive +18
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor II, corona laser pistol with 2 batteries (20 charges each), tactical knife