capacity: 10
type: weapon
source: Starfinder Armory

Found 13 matches

Cluster Launcher, Advanced
Level: 12 Price: 35,800 Bulk: 3 Damage: — None Critical:

Range: 70 ft. Capacity: 10 grenades Usage: 1 Special:

Cluster (10 ft.)

Nanite Rifle, Advanced
Level: 15 Price: 131,000 Bulk: 1 Damage: 3d12 A Critical:

Severe Wound

Range: 80 ft. Capacity: 10 nanites Usage: 5 Special:

Sniper (750 ft.), Unwieldy

Nanite Thrower, Advanced
Level: 12 Price: 35,400 Bulk: 1 Damage: — None Critical:

Wound

Range: 60 ft. Capacity: 10 nanites Usage: 1 Special:

Deconstruct 3d6

Nanite Decoupler, Caustic
Level: 9 Price: 15,000 Bulk: 3 Damage: 2d6 A Critical:

Corrode

1d6 Range: 60 ft. Capacity: 10 nanites Usage: 2 Special:

Explode (10 ft.), Unwieldy

Nanite Rifle, Elite
Level: 19 Price: 648,000 Bulk: 1 Damage: 6d12 A Critical:

Severe Wound

Range: 100 ft. Capacity: 10 nanites Usage: 2 Special:

Sniper (1000 ft.), Unwieldy

Nanite Thrower, Elite
Level: 15 Price: 110,000 Bulk: 1 Damage: — None Critical:

Severe Wound

Range: 80 ft. Capacity: 10 nanites Usage: 2 Special:

Deconstruct 4d6

Injector Pistol, Medic
Level: 3 Price: 1,290 Bulk: L Damage: 1d6 P Critical:

Injection

DC +3 Range: 40 ft. Capacity: 10 darts Usage: 1 Special:

Injection

Explosive, Mini-Rockets
Level: 5 Price: 450 Bulk: L Damage:Critical:

Special:

fiery

Nanite Canisters
Level: 9 Price: 2,150 Bulk: L Damage: — None Critical:

Special:

Nanite Thrower, Paragon
Level: 20 Price: 830,000 Bulk: 1 Damage: — None Critical:

Severe Wound

Range: 80 ft. Capacity: 10 nanites Usage: 2 Special:

Deconstruct 5d6