capacity: 12
type: weapon
source: Starfinder Armory

Found 11 matches

Flare Rifle, Coruscator
Level: 10 Price: 15,700 Bulk: 1 Damage: 5d4 F Critical:

Burn

2d6 Range: 80 ft. Capacity: 12 flares Usage: 2 Special:

Analog, Bright, Harrying

Cluster Launcher, Elite
Level: 15 Price: 105,000 Bulk: 3 Damage: — None Critical:

Range: 80 ft. Capacity: 12 grenades Usage: 1 Special:

Cluster (10 ft.)

Handcannon, Gasconade
Level: 18 Price: 364,000 Bulk: 1 Damage: 8d8 P Critical:

Knockdown

Range: 40 ft. Capacity: 12 shells Usage: 1 Special:

Analog, Free Hands (1), Unwieldy

Breaching Gun, Impact
Level: 11 Price: 25,300 Bulk: 1 Damage: 3d10 P Critical:

Knockdown

Range: 30 ft. Capacity: 12 shells Usage: 2 Special:

Analog, Breach, Penetrating

Flare Rifle, Nova
Level: 17 Price: 201,000 Bulk: 1 Damage: 12d4 F Critical:

Burn

4d6 Range: 100 ft. Capacity: 12 flares Usage: 4 Special:

Analog, Bright, Harrying

Boomer Rifle, Rumbler
Level: 6 Price: 4,100 Bulk: 1 Damage: 2d6 So Critical:

Deafen

Range: 40 ft. Capacity: 12 shells Usage: 4 Special:

Analog

Coil Rifle, Saboteur
Level: 14 Price: 76,700 Bulk: 2 Damage: 7d6 P Critical:

Bleed

3d6 Range: 80 ft. Capacity: 12 rounds Usage: 1 Special:

Sniper (750 ft.)

Flare Rifle, Scorcher
Level: 13 Price: 43,800 Bulk: 1 Damage: 7d4 F Critical:

Burn

3d6 Range: 80 ft. Capacity: 12 flares Usage: 3 Special:

Analog, Bright, Harrying

Minelayer, Squad
Level: 7 Price: 6,930 Bulk: 2 Damage: — None Critical:

Range: 50 ft. Capacity: 12 grenades Usage: 1 Special:

Mine

Rail Gun, Tactical
Level: 3 Price: 1,150 Bulk: 1 Damage: 1d8 P Critical:

Range: 60 ft. Capacity: 12 rounds Usage: 1 Special:

Automatic