cr: 1
initiative: +2
type: creature

Found 10 matches

Aasimar CR: 1 XP: 400 NG Medium outsider (native) Init.: +2 Senses: darkvision 60 ft. Perception: +10 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +3 Will: +4 Speed: 30 ft. Melee: tactical dueling sword +4 (1d6 S) Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12]) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10 Languages: Celestial, Elven, Common Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Computer Glitch Gremlin CR: 1 XP: 200 LE Tiny fey Init.: +2 Senses: low-light vision Perception: +4 HP: 5 EAC: 9 KAC: 10 Fort: +2 Ref: +2 Will: +3 Speed: 20 ft., climb 20 ft. Melee: bite +2 (1d4–1 P plus glitch module, DC 10) Ranged: None Offensive Abilities: glitch module, networked technomancy Str: -1 Dex: +2 Con: +1 Wis: +1 Int: +3 Cha: -2 Skills: Computers +9, Engineering +4 (+9 to use computers), Stealth +9 Languages: Aklo, Common; digital telepathy 30 ft.
Medium Herd Animal CR: 1 XP: 200 N Medium animal Init.: +2 Senses: low-light vision Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +3 Ref: +4 Will: +1 Speed: 40 ft. Melee: natural weapon +4 (1d6+1 B) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +1 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +4
Medium Predator CR: 1 XP: 400 N Medium animal Init.: +2 Senses: low-light vision Perception: +5 HP: 20 EAC: 11 KAC: 13 Fort: +3 Ref: +3 Will: +1 Speed: 40 ft. Melee: natural weapon +7 (1d6+2 P or S) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +5, Athletics +5, Stealth +5
Small Herd Animal CR: 1 XP: 135 N Small animal Init.: +2 Senses: low-light vision Perception: +3 HP: 6 EAC: 10 KAC: 12 Fort: +2 Ref: +3 Will: +1 Speed: 30 ft. Melee: natural weapon +2 (1d4 B) Ranged: None Offensive Abilities: None Str: -2 Dex: +2 Con: +0 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +3
Small Predator CR: 1 XP: 135 N Small animal Init.: +2 Senses: low-light vision Perception: +3 HP: 6 EAC: 10 KAC: 12 Fort: +0 Ref: +2 Will: +1 Speed: 30 ft. Melee: natural weapon +3 (1d4 P or S) Ranged: None Offensive Abilities: None Str: -2 Dex: +2 Con: +0 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +3, Athletics +3, Stealth +3
Void Zombie CR: 1 XP: 400 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +5 HP: 22 EAC: 11 KAC: 15 Fort: +3 Ref: +3 Will: +3 Speed: 40 ft. Melee: slam +8 (1d6+5 B) or feeding tendril +8 (1d6+5 P plus blood drain) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con:Wis: +0 Int:Cha: +0 Skills: Athletics +10
Occult Zombie CR: 1 XP: 400 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +5 HP: 24 EAC: 11 KAC: 13 Fort: +3 Ref: +3 Will: +3 Speed: 30 ft. Melee: slam +8 (1d6+5 B) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con:Wis: +1 Int:Cha: +0 Skills: Athletics +10
Skeletal Undead CR: 1 XP: 200 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +2 Will: +2 Speed: 30 ft. Melee: survival knife +6 (1d4+3 S) or claw +6 (1d6+3 S) Ranged: hunting rifle +3 (1d8 P) Offensive Abilities: None Str: +3 Dex: +2 Con:Wis: +1 Int:Cha: +1 Skills: Athletics +9 Gear: hunting rifle with 20 longarm rounds, survival knife
Small Elemental CR: 1 XP: 400 N Small outsider (elemental) Init.: +2 Senses: darkvision 60 ft. Perception: +5 HP: 20 EAC: 12 KAC: 13 Fort: +5 Ref: +3 Will: +1 Speed: 20 ft. Melee: slam +9 (1d6+5 B) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +1 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +5, Athletics +5