Osharu
CR: 1
XP: 200
LG Medium monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft.
Perception: +4
HP: 10
EAC: 10
KAC: 11
Fort: +0
Ref: +2
Will: +5
Speed: 25 ft., swim 25 ft.
Melee: unarmed strike +3 (1d3 B nonlethal)
Ranged: pulsecaster pistol +5 (1d4 E nonlethal)
Offensive Abilities: None
Str: +0
Dex: +1
Con: -1
Wis: +2
Int: +3
Cha: +0
Skills: Culture +4, Life Science +9, Medicine +4, Mysticism +9, Physical Science +9
Languages: Common, Osharu
Gear: pulsecaster pistol with 2 batteries (20 charges each)
Phentomite
CR: 1
XP: 200
NG Medium humanoid (phentomite)
Init.: +3
Senses: darkvision 60 ft.
Perception: +9
HP: 12
EAC: 10
KAC: 11
Fort: +0
Ref: +3
Will: +2
Speed: 30 ft.
Melee: club +2 (1d6+1 B)
Ranged: tactical semi-auto pistol +4 (1d6 P)
Offensive Abilities: None
Str: +1
Dex: +3
Con: +0
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +9, Athletics +9, Culture +4, Engineering +4, Survival +9
Languages: Orrian
Gear: club, tactical semi-auto pistol with 18 small arm rounds
Small Herd Animal
CR: 1
XP: 135
N Small animal
Init.: +2
Senses: low-light vision
Perception: +3
HP: 6
EAC: 10
KAC: 12
Fort: +2
Ref: +3
Will: +1
Speed: 30 ft.
Melee: natural weapon +2 (1d4 B)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +2
Con: +0
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +3
Small Predator
CR: 1
XP: 135
N Small animal
Init.: +2
Senses: low-light vision
Perception: +3
HP: 6
EAC: 10
KAC: 12
Fort: +0
Ref: +2
Will: +1
Speed: 30 ft.
Melee: natural weapon +3 (1d4 P or S)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +2
Con: +0
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +3, Athletics +3, Stealth +3
Squox
CR: 1
XP: 135
N Tiny animal
Init.: +3
Senses: blindsense (scent) 30 ft., low-light vision
Perception: +3
HP: 6
EAC: 11
KAC: 11
Fort: +1
Ref: +4
Will: +0
Speed: 40 ft., climb 20 ft.
Melee: bite +3 (1d4 P)
Ranged: None
Offensive Abilities: squox tricks
Str: -3
Dex: +3
Con: +0
Wis: +0
Int: -4
Cha: +1
Skills: Acrobatics +7 (+11 to balance, escape, or tumble), Athletics +3 (+11 to climb), Stealth +7
Trained Squox
CR: 1
XP: 400
N Tiny animal
Init.: +4
Senses: blindsense (scent) 30 ft., low-light vision
Perception: +5
HP: 20
EAC: 12
KAC: 12
Fort: +3
Ref: +6
Will: +1
Speed: 40 ft., climb 20 ft.
Melee: bite +7 (1d4+1 P)
Ranged: None
Offensive Abilities: squox tricks
Str: -2
Dex: +4
Con: +2
Wis: +0
Int: -4
Cha: +1
Skills: Acrobatics +10 (+14 to balance, escape, or tumble), Athletics +5 (+13 to climb), Stealth +10
Void Zombie
CR: 1
XP: 400
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 22
EAC: 11
KAC: 15
Fort: +3
Ref: +3
Will: +3
Speed: 40 ft.
Melee: slam +8 (1d6+5 B) or feeding tendril +8 (1d6+5 P plus blood drain)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: —
Wis: +0
Int: —
Cha: +0
Skills: Athletics +10
Drow Enforcer
CR: 1
XP: 400
CE Medium humanoid (elf)
Init.: +4
Senses: darkvision 60 ft.
Perception: +10
HP: 20
EAC: 16
KAC: 18
Fort: +3
Ref: +1
Will: +3, +2 vs. enchantment
Speed: 25 ft.
Melee: standard taclash +5 (1d4+2 S)
Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10])
Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight
Str: +1
Dex: +4
Con: +1
Wis: +0
Int: -1
Cha: +1
Skills: Acrobatics +10, Intimidate +5, Stealth +5
Languages: Common, Drow
Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash
Formian Worker
CR: 1
XP: 200
LN Small monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +4 (+8 with hive mind)
HP: 12
EAC: 10
KAC: 11
Fort: +2
Ref: +2
Will: +2
Speed: 40 ft., burrow 10 ft.
Melee: bite +5 (1d4+3 P)
Ranged: survival flare gun +3 (1d3 F; critical burn 1d6)
Offensive Abilities: None
Str: +3
Dex: +2
Con: +1
Wis: +0
Int: +0
Cha: -1
Skills: Athletics +9, Engineering +9, Physical Science +4, Profession (miner) +9, Survival +4
Languages: Common; limited telepathy 60 ft.
Gear: survival flare gun with 10 flares
Maraquoi Hunter
CR: 1
XP: 200
NG Medium humanoid (maraquoi)
Init.: +4
Senses: low-light vision, blindsense (30 ft.)
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +2
Ref: +1
Will: +2
Speed: 30 ft., climb 20 ft.
Melee: tactical spear +6 (1d6+2 P)
Ranged: pulsecaster rifle +3 (1d6 E)
Offensive Abilities: None
Str: +2
Dex: +0
Con: +3
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9
Languages: Common, Maraquoi
Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear