cr: 1
type: creature
creature_type
creature_subtype
will_save
speed
Found 30 matches
Observer-Class Security Robot
CR: 1
XP: 400
N Small construct (technological)
Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +5
HP: 17
EAC: 14 KAC: 15
Fort: +1 Ref: +1 Will: -1
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: slam +6 (1d6+3 B)
Ranged: integrated pulsecaster pistol +9 (1d4+1 E nonlethal), or stickybomb grenade I +9 (explode [10 ft., entangled 2d4 rounds, DC 10])
Offensive Abilities: None
Str: +2 Dex: +4 Con: — Wis: +0 Int: +1 Cha: +0
Skills: Acrobatics +10, Athletics +5, Computers +5
Languages: Common
Gear: pulsecaster pistol with 2 batteries (20 charges each), stickybomb grenades I (2)
Occult Zombie
CR: 1
XP: 400
NE Medium undead
Init.: +2 Senses: darkvision 60 ft. Perception: +5
HP: 24
EAC: 11 KAC: 13
Fort: +3 Ref: +3 Will: +3
Speed: 30 ft.
Melee: slam +8 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +4 Dex: +2 Con: — Wis: +1 Int: — Cha: +0
Skills: Athletics +10
Odheo
CR: 1
XP: 400
N Tiny vermin
Init.: +4 Senses: blindsense (scent) 60 ft., darkvision 60 ft. Perception: +5
HP: 17
EAC: 11 KAC: 13
Fort: +5 Ref: +3 Will: +1
Speed: 30 ft., climb 30 ft.
Melee: bite +8 (1d3+3 S) or harpoon tongue +8 (1d6+1 P)
Ranged: None
Offensive Abilities: None
Str: +2 Dex: +4 Con: +1 Wis: +0 Int: — Cha: -2
Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10
Reptoid
CR: 1
XP: 400
LE Medium humanoid (reptoid)
Init.: +0 Senses: low-light vision Perception: +5
HP: 16
EAC: 11 KAC: 12
Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +4 (1d4+2 S)
Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4
Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5
Languages: Common, Reptoid, Vercite
Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Ryphorian Technician
CR: 1
XP: 400
NG Medium humanoid (ryphorian)
Init.: +5 Senses: low-light vision Perception: +10
HP: 16
EAC: 12 KAC: 13
Fort: +3 Ref: +3 Will: +2
Speed: 30 ft.
Melee: survival knife +4 (1d4+1 S)
Ranged: pulsecaster pistol +6 (1d4+1 E nonlethal)
Offensive Abilities: target tracking
Str: +0 Dex: +1 Con: +2 Wis: +0 Int: +4 Cha: -1
Skills: Computers +10, Engineering +10, Physical Science +5, Piloting +10, Survival +5
Languages: Common, Triaxian
Gear: second skin, pulsecaster pistol with 2 batteries (20 charges each), survival knife
Skeletal Undead
CR: 1
XP: 200
NE Medium undead
Init.: +2 Senses: darkvision 60 ft. Perception: +4
HP: 13
EAC: 10 KAC: 12
Fort: +2 Ref: +2 Will: +2
Speed: 30 ft.
Melee: survival knife +6 (1d4+3 S) or claw +6 (1d6+3 S)
Ranged: hunting rifle +3 (1d8 P)
Offensive Abilities: None
Str: +3 Dex: +2 Con: — Wis: +1 Int: — Cha: +1
Skills: Athletics +9
Gear: hunting rifle with 20 longarm rounds, survival knife
Skittermander Whelp
CR: 1
XP: 135
N Diminutive humanoid (skittermander)
Init.: +3 Senses: low-light vision Perception: +7
HP: 6
EAC: 10 KAC: 11
Fort: +0 Ref: +4 Will: +0
Speed: 30 ft., climb 20 ft.
Melee: bite +2 (1d4–2 P plus attach)
Ranged: None
Offensive Abilities: None
Str: -2 Dex: +3 Con: +0 Wis: +1 Int: -2 Cha: +0
Skills: Acrobatics +7, Athletics +3 (+11 when climbing), Stealth +7
Small Elemental
CR: 1
XP: 400
N Small outsider (elemental)
Init.: +2 Senses: darkvision 60 ft. Perception: +5
HP: 20
EAC: 12 KAC: 13
Fort: +5 Ref: +3 Will: +1
Speed: 20 ft.
Melee: slam +9 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +4 Dex: +2 Con: +1 Wis: +0 Int: -3 Cha: +0
Skills: Acrobatics +5, Athletics +5
Space Goblin Zaperator
CR: 1
XP: 135
NE Small humanoid (goblinoid)
Init.: +3 Senses: darkvision 60 ft. Perception: +3
HP: 6
EAC: 11 KAC: 12
Fort: +0 Ref: +2 Will: +2
Speed: 35 ft.
Melee: dogslicer +0 (1d4 S)
Ranged: unstable junklaser +3 (1d4 F; critical burn 1d4)
Offensive Abilities: tinker
Str: +0 Dex: +3 Con: +0 Wis: +0 Int: +1 Cha: +0
Skills: Computers +7, Engineering +7, Stealth +7, Survival +3
Languages: Common, Goblin
Gear: tattered flight suit, dogslicer, unstable junklaser with 1 battery (20 charges)
Tiny Elemental
CR: 1
XP: 135
N Tiny outsider (elemental)
Init.: +1 Senses: darkvision 60 ft. Perception: +3
HP: 6
EAC: 11 KAC: 12
Fort: +3 Ref: +1 Will: +0
Speed: 20 ft.
Melee: slam +5 (1d6+3 B)
Ranged: None
Offensive Abilities: None
Str: +3 Dex: +1 Con: +0 Wis: +0 Int: -3 Cha: +0
Skills: Acrobatics +3, Athletics +3