Ahav
CR: 12
XP: 19200
N Huge construct (technological)
Init.: +8
Senses: darkvision 60 ft., low-light vision, sensor suite
Perception: +27
HP: 200
EAC: 26
KAC: 28
Fort: +12
Ref: +12
Will: +9
Speed: 60 ft.
Melee:
Ranged: medium machine gun +26 (3d10+12 P) or hellhound-class flamethrower +26 (4d6+12 F; critical burn 4d6)
Offensive Abilities:
Str: +5
Dex: +8
Con: -
Wis: +4
Int: -2
Cha: +2
Skills: Stealth +22
Languages: Common
Gear: hellhound-class flamethrower with 2 high-capacity petrol tanks, medium machine gun with 420 heavy rounds
Asteray
CR: 12
XP: 19200
CN Medium fey
Init.: +5
Senses: low-light vision
Perception: +22 (+30 in space)
HP: 170
EAC: 25
KAC: 26
Fort: +13
Ref: +13
Will: +15
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: tail whip +20 (2d12+13 S)
Ranged: electrical blast +18 (2d8+12 E)
Offensive Abilities: sensor song
Str: +1
Dex: +5
Con: +4
Wis: +3
Int: +2
Cha: +8
Skills: Bluff +27, Culture +27, Stealth +22
Languages: Common; telepathy 300 ft.
Comet Wasp Swarm
CR: 12
XP: 19200
N Diminutive vermin (swarm)
Init.: +8
Senses: blindsight (vibration) 30 ft., darkvision 60 ft.
Perception: +22
HP: 200
EAC: 26
KAC: 28
Fort: +14
Ref: +16
Will: +11
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: swarm attack (6d6 C & P plus chilling toxin)
Ranged: None
Offensive Abilities: distraction (DC 19), implant
Str: -2
Dex: +8
Con: +5
Wis: +0
Int: —
Cha: -3
Skills: Acrobatics +22 (+30 to fly)
Damai Guardian
CR: 12
XP: 19200
N Medium humanoid (damai)
Init.: +1
Senses: greater emotionsense, low-light vision
Perception: +27
HP: 170
RP: 5
EAC: 25
KAC: 26
Fort: +11
Ref: +11
Will: +17
Speed: 30 ft.
Melee: ultrathin dueling sword +21 (3d6+16 E & F)
Ranged: paragon semi-auto pistol +19 (4d6+12 P)
Offensive Abilities:
Str: +4
Dex: +1
Con: +5
Wis: +8
Int: +2
Cha: +4
Skills: Diplomacy +22, Mysticism +27, Sense Motive +27
Languages: Ancient Daimalkan, Common, Daimalkan
Gear: estex suit IV, paragon semi-auto pistol with 32 small arm rounds, ultrathin dueling sword
Dust Manta Monarch
CR: 12
XP: 19200
N Huge magical (beast)
Init.: +8
Senses: darkvision 60 ft., low-light vision, sense through (vision [sand only])
Perception: +22
Aura: sandstorm (120 ft., DC 19)
HP: 200
EAC: 26
KAC: 28
Fort: +16
Ref: +16
Will: +11
Speed: 15 ft., burrow 80 ft.
Melee: stinger +26 (6d4+17 P plus greater dust manta toxin)
Ranged: None
Offensive Abilities: burrowing assault
Str: +5
Dex: +8
Con: +4
Wis: +3
Int: +0
Cha: +0
Skills: Acrobatics +22, Athletics +22, Stealth +27
Haeshi-Shaa (Haeshi Form)
CR: 12
XP: 19200
CE Large aberration
Init.: +5
Senses: blindsight (life) 60 ft., darkvision 60 ft.
Perception: +22
Aura: stench (10 ft., DC 19)
HP: 200
EAC: 26
KAC: 28
Fort: +14
Ref: +11
Will: +16
Speed: fly 60 ft. (Su, perfect)
Melee: slam +25 (6d4+20 B plus viral vapor)
Ranged: sonic bolt +22 (6d4+12 So)
Offensive Abilities: None
Str: +8
Dex: +5
Con: +4
Wis: +4
Int: +2
Cha: +2
Skills: Acrobatics +22 (+30 to fly), Life Science +22, Mysticism +27, Physical Science +22
Languages: Abyssal, Aklo, Common; telepathy 100 ft.
Frujai Soldier
CR: 12
XP: 19200
N Large plant
Init.: +2
Senses: low-light vision
Perception: +22
HP: 210
EAC: 26
KAC: 28
Fort: +16
Ref: +14
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: slam +25 (6d4+20 B)
Ranged: gravity anchor +22 (6d4+12 force plus reposition or trip)
Offensive Abilities: colony guard
Str: +8
Dex: +2
Con: +5
Wis: +2
Int: -1
Cha: +2
Skills: Intimidate +27, Stealth +22, Survival +22
Languages: Frujai; telepathy 100 ft.