cr: 2
creature_subtype: humanoid
type: creature
xp
size
creature_type
will_save
Found 3 matches
Quorlu
CR: 2
XP: 600
N Medium monstrous (humanoid)
Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +12
HP: 23
EAC: 13 KAC: 14, +4 vs. bull rush, reposition, trip
Fort: +3 Ref: +1 Will: +7, +2 vs. bleed
Speed: 25 ft.
Melee: mk 1 heat-amp gauntlet +9 (1d6+2 B & F; critical burn 1d4)
Ranged: static arc pistol +7 (1d6+2 E; critical arc 2)
Offensive Abilities: None
Str: +0 Dex: +0 Con: +4 Wis: +0 Int: +1 Cha: +2
Skills: Athletics +7, Computers +7, Diplomacy +12, Physical Science +12, Sense Motive +12
Languages: Common, Quorlu
Gear: freebooter armor I, heat-amp gauntlet, static arc pistol with 2 batteries (20 charges each)
Trox
CR: 2
XP: 600
NG Large monstrous (humanoid)
Init.: +0 Senses: darkvision 60 ft. Perception: +7
HP: 25
EAC: 13 KAC: 15
Fort: +6 Ref: +5 Will: +3
Speed: 40 ft., burrow 20 ft.
Melee: assault hammer +11 (1d6+6 B)
Ranged: None
Offensive Abilities: frenzy, grappler
Str: +4 Dex: +0 Con: +2 Wis: +1 Int: +0 Cha: +0
Skills: Athletics +12, Intimidate +7, Mysticism +7
Languages: Common, Nchaki
Gear: assault hammer
Kalo Sharkhunter
CR: 2
XP: 600
NG Medium monstrous (humanoid)
Init.: +4 Senses: blindsight (sound) 60 ft., low-light vision Perception: +7
HP: 22
EAC: 16 KAC: 17
Fort: +1 Ref: +3 Will: +5
Speed: 20 ft., swim 50 ft.
Melee: underwater tactical starknife +8 (1d4+3 P)
Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics
Str: +1 Dex: +4 Con: -1 Wis: +2 Int: +0 Cha: +0
Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water)
Languages: Common, Kalo
Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife