cr: 3
fort_save: +5
type: creature

Found 6 matches

Aeon Guard CR: 3 XP: 800 LE Medium humanoid (human) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 48 EAC: 19 KAC: 22 Fort: +5 Ref: +3 Will: +4 Speed: 20 ft. Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown) Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities: fighting styles (sharpshoot), sniper’s aim Str: +2 Dex: +4 Con: +1 Wis: +1 Int: +1 Cha: +1 Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10 Languages: Azlanti Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Kanabo Commando CR: 3 XP: 800 LE Medium outsider (goblinoid) Init.: +2 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 15 KAC: 18 Fort: +5 Ref: +5 Will: +4 Speed: 30 ft. (20 ft. in armor) Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6) Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12]) Offensive Abilities: fighting styles (arcane assailant) Str: +4 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: +0 Skills: Athletics +13, Intimidate +8, Stealth +8 Languages: Common, Goblin Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)
Pterosaur CR: 3 XP: 800 N Large animal Init.: +4 Senses: low-light vision Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +5 Ref: +8 Will: +2 Speed: 10 ft., fly 50 ft. (Ex, clumsy) Melee: bite +10 (1d6+5 P) Ranged: None Offensive Abilities: None Str: +2 Dex: +4 Con: +0 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +13 (+5 to fly)
Cybernetic Zombie CR: 3 XP: 800 N Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +5 Ref: +5 Will: +4 Speed: 30 ft. Melee: slam +8 (1d6+5 B) Ranged: integrated static arc pistol +11 (1d6+3 E; critical arc 2) Offensive Abilities: self-destruct (1d6+3 E, DC 12) Str: +2 Dex: +4 Con:Wis: +1 Int:Cha: +1 Skills: Athletics +13 Gear: static arc pistol with 2 batteries (20 charges each)
Formian Warrior CR: 3 XP: 800 LN Medium monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +8 (+12 with hive mind) HP: 39 EAC: 17 KAC: 20 Fort: +5 Ref: +3 Will: +4 Speed: 40 ft. Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin) Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6) Offensive Abilities: deadly grasp, fighting styles (guard) Str: +4 Dex: +2 Con: +1 Wis: -1 Int: +0 Cha: +0 Skills: Acrobatics +13, Intimidate +8, Stealth +8 Languages: Common; limited telepathy 60 ft. Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)
Swarm Corrovox CR: 3 XP: 800 CE Medium monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft., blindsense (vibration) 30 ft. Perception: +13 HP: 40 EAC: 14 KAC: 16 Fort: +5 Ref: +7 Will: +4 Speed: 40 ft., climb 30 ft. Melee: claw +9 (1d6+5 S) Ranged: acid cannon +12 (1d4+3 A; critical corrode 1d4) Offensive Abilities: psychic assault Str: +2 Dex: +4 Con: +1 Wis: +1 Int: -1 Cha: -3 Skills: Acrobatics +8, Athletics +8 (+16 when climbing), Stealth +8 Languages: Shirren; telepathy 100 ft.