Aeon Guard
CR: 3
XP: 800
LE Medium humanoid (human)
Init.: +5
Senses: darkvision 60 ft.
Perception: +8
HP: 48
EAC: 19
KAC: 22
Fort: +5
Ref: +3
Will: +4
Speed: 20 ft.
Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown)
Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14])
Offensive Abilities: fighting styles (sharpshoot), sniper’s aim
Str: +2
Dex: +4
Con: +1
Wis: +1
Int: +1
Cha: +1
Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10
Languages: Azlanti
Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Cybernetic Zombie
CR: 3
XP: 800
N Medium undead
Init.: +4
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 14
KAC: 16
Fort: +5
Ref: +5
Will: +4
Speed: 30 ft.
Melee: slam +8 (1d6+5 B)
Ranged: integrated static arc pistol +11 (1d6+3 E; critical arc 2)
Offensive Abilities: self-destruct (1d6+3 E, DC 12)
Str: +2
Dex: +4
Con: —
Wis: +1
Int: —
Cha: +1
Skills: Athletics +13
Gear: static arc pistol with 2 batteries (20 charges each)
Formian Warrior
CR: 3
XP: 800
LN Medium monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +8 (+12 with hive mind)
HP: 39
EAC: 17
KAC: 20
Fort: +5
Ref: +3
Will: +4
Speed: 40 ft.
Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin)
Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6)
Offensive Abilities: deadly grasp, fighting styles (guard)
Str: +4
Dex: +2
Con: +1
Wis: -1
Int: +0
Cha: +0
Skills: Acrobatics +13, Intimidate +8, Stealth +8
Languages: Common; limited telepathy 60 ft.
Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)
Haan
CR: 3
XP: 800
CN Large monstrous (humanoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +13
HP: 36
EAC: 14
KAC: 15
Fort: +2
Ref: +4
Will: +8
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: balloon +10 (see below) or claw +10 (1d4+5 S)
Ranged: None
Offensive Abilities: firespray
Str: +2
Dex: +4
Con: +0
Wis: +1
Int: -1
Cha: +0
Skills: Acrobatics +13, Engineering +8, Piloting +13, Stealth +8
Languages: Brethedan, Common
Medium Elemental
CR: 3
XP: 800
N Medium outsider (elemental)
Init.: +2
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 14
KAC: 16
Fort: +7
Ref: +5
Will: +2
Speed: 20 ft.
Melee: slam +12 (1d6+7 B)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +8, Athletics +8
Swarm Corrovox
CR: 3
XP: 800
CE Medium monstrous (humanoid)
Init.: +4
Senses: darkvision 60 ft., blindsense (vibration) 30 ft.
Perception: +13
HP: 40
EAC: 14
KAC: 16
Fort: +5
Ref: +7
Will: +4
Speed: 40 ft., climb 30 ft.
Melee: claw +9 (1d6+5 S)
Ranged: acid cannon +12 (1d4+3 A; critical corrode 1d4)
Offensive Abilities: psychic assault
Str: +2
Dex: +4
Con: +1
Wis: +1
Int: -1
Cha: -3
Skills: Acrobatics +8, Athletics +8 (+16 when climbing), Stealth +8
Languages: Shirren; telepathy 100 ft.
Urog
CR: 3
XP: 800
N Large magical (beast)
Init.: +1
Senses: darkvision 60 ft., electrolocation, low-light vision
Perception: +8
HP: 35
RP: 3
EAC: 14
KAC: 15
Fort: +4
Ref: +4
Will: +6
Speed: 20 ft.
Melee: slam +10 (1d4+4 B)
Ranged: electrical discharge +8 (1d4+3 E)
Offensive Abilities: semiconductive
Str: +1
Dex: +1
Con: +2
Wis: +0
Int: +4
Cha: -1
Skills: Computers +13, Engineering +13, Life Science +8, Physical Science +8, Profession (mathematician) +13
Languages: Brethedan, Urog; telepathy 100 ft. (can’t speak any language)
Wrikreechee
CR: 3
XP: 800
LN Medium monstrous (humanoid)
Init.: -1
Senses: darkvision 60 ft.
Perception: +8
HP: 36
EAC: 12
KAC: 13
Fort: +2
Ref: +4
Will: +6
Speed: 20 ft., swim 30 ft.
Melee: survival knife +10 (1d4+3 S)
Ranged: tactical semi-auto pistol +8 (1d6+3 P)
Offensive Abilities: cooperative, snag
Str: +0
Dex: -1
Con: +1
Wis: +1
Int: +4
Cha: +3
Skills: Athletics +8 (+16 when swimming), Diplomacy +13, Engineering +13, Medicine +8, Sense Motive +13
Languages: Common, Wrikreechee
Gear: graphite carbon skin, survival knife, tactical semi-auto pistol with 30 small arm rounds