Aeon Guard
CR: 3
XP: 800
LE Medium humanoid (human)
Init.: +5
Senses: darkvision 60 ft.
Perception: +8
HP: 48
EAC: 19
KAC: 22
Fort: +5
Ref: +3
Will: +4
Speed: 20 ft.
Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown)
Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14])
Offensive Abilities: fighting styles (sharpshoot), sniper’s aim
Str: +2
Dex: +4
Con: +1
Wis: +1
Int: +1
Cha: +1
Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10
Languages: Azlanti
Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Aeon Guard Specialist
CR: 7
XP: 3200
LE Medium humanoid (human)
Init.: +8
Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision
Perception: +15
HP: 102
EAC: 22
KAC: 23
Fort: +9
Ref: +9
Will: +10, +2 vs. disease and poison
Speed: 40 ft., fly 30 ft. (jetpack, average)
Melee: tactical knife +13 (2d4+9 S)
Ranged: AG accelerator rifle +15 (3d4+7 P) or corona laser pistol +15 (2d4+7 F; critical 1d4 burn)
Offensive Abilities: debilitating trick, trick attack +4d8
Str: +1
Dex: +5
Con: +1
Wis: +2
Int: +4
Cha: +1
Skills: Acrobatics +20, Athletics +15, Computers +20, Piloting +15, Profession (soldier) +15, Stealth +20
Languages: Azlanti, Common, 4 additional languages
Gear: AG SpecOps armor (