Caypin
CR: 6
XP: 2400
N Large magical beast (aquatic)
Init.: +2
Senses: darkvision 60 ft., low-light vision
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +10
Ref: +10
Will: +5
Speed: 40 ft., swim 30 ft.
Melee: bite +14 (3d4+13 P)
Ranged:
Offensive Abilities: feeding appendages
Str: +5
Dex: +2
Con: +3
Wis: -1
Int: -4
Cha: -1
Skills: Acrobatics +13, Athletics +13 (+21 when swimming), Stealth +18
Anacite Ambassador
CR: 6
XP: 2400
LN Medium construct (technological)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +3
Ref: +3
Will: +7
Speed: 40 ft.
Melee: slam +13 (1d6+6 B)
Ranged: retractable laser +15 (1d6+6 F; critical burn 1d4)
Offensive Abilities: None
Str: +0
Dex: +3
Con: —
Wis: +1
Int: +4
Cha: +4
Skills: Bluff +13, Culture +18, Diplomacy +18, Sense Motive +13
Languages: Common, up to four others; shortwave 100 ft.
Dust Manta
CR: 6
XP: 2400
N Large magical (beast)
Init.: +5
Senses: darkvision 60 ft., low-light vision, sense through (vision [sand only])
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +10
Ref: +10
Will: +5
Speed: 15 ft., burrow 80 ft.
Melee: stinger +17 (1d8+9 P plus dust manta toxin)
Ranged: None
Offensive Abilities: burrowing charge, sand spit
Str: +3
Dex: +5
Con: +2
Wis: +1
Int: -1
Cha: +0
Skills: Acrobatics +13, Athletics +13, Stealth +18
Feral Shotalashu
CR: 6
XP: 2400
N Large magical (beast)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +18
HP: 90
EAC: 18
KAC: 20
Fort: +10
Ref: +10
Will: +5
Speed: 60 ft.
Melee: claws +17 (1d8+8 S)
Ranged: None
Offensive Abilities: None
Str: +2
Dex: +5
Con: +3
Wis: +1
Int: -3
Cha: -1
Skills: Acrobatics +13, Perception +18, Stealth +13
Languages: Lashunta (can’t speak)
Gargantuan Herd Animal
CR: 6
XP: 2400
N Gargantuan animal
Init.: +0
Senses: low-light vision
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +11
Ref: +8
Will: +6
Speed: 30 ft.
Melee: natural weapon +15 (2d4+12 B)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +0
Con: +4
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +18
Mi-Go
CR: 6
XP: 2400
NE Medium plant
Init.: +3
Senses: blindsight (vibration) 30 ft., low-light vision
Perception: +13
HP: 80
EAC: 18
KAC: 19
Fort: +11
Ref: +5
Will: +5
Speed: 30 ft., fly 50 ft. (Su, average)
Melee: claw +14 (1d6+7 S plus grab)
Ranged: mi-go frostbite-class zero rifle +14 (1d8+5 C; critical staggered [DC 16])
Offensive Abilities: evisceration
Str: +1
Dex: +3
Con: +2
Wis: +2
Int: +5
Cha: +0
Skills: Acrobatics +13, Bluff +18, Engineering +13, Life Science +18, Medicine +13, Mysticism +18
Languages: Aklo, Common, Mi-Go
Gear: mi-go frostbite-class zero rifle with 2 mi-go high-capacity batteries (40 charges each)
Pahtra Stalker
CR: 6
XP: 2400
N Medium humanoid (pahtra)
Init.: +7
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 82
RP: 4
EAC: 18
KAC: 19
Fort: +5
Ref: +8
Will: +9
Speed: 40 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: advanced semi-auto pistol +14 (2d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P)
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0
Dex: +5
Con: +0
Wis: +2
Int: +3
Cha: +1
Skills: Acrobatics +14, Athletics +19, Bluff +14, Culture +19, Profession (mercenary) +19, Sense Motive +19, Stealth +19
Languages: Common, Pahtra, Vesk
Gear: elite stationwear, advanced semi-auto pistol with 24 small arm rounds, tactical knife, tactical shirren-eye rifle with 25 sniper rounds
Phentomite Bridger
CR: 6
XP: 2400
NG Medium humanoid (phentomite)
Init.: +7
Senses: darkvision 60 ft.
Perception: +19
HP: 80
EAC: 18
KAC: 19
Fort: +5
Ref: +12
Will: +5
Speed: 40 ft., climb 30 ft., swim 30 ft.
Melee: tactical knife +12 (2d4+8 S)
Ranged: tactical semi-auto pistol +14 (1d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P)
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +2
Dex: +5
Con: +0
Wis: +3
Int: +2
Cha: +0
Skills: Acrobatics +19, Athletics +19 (+27 to climb or swim), Culture +14, Engineering +14, Survival +19
Languages: Orrian
Gear: elite stationwear, tactical knife, tactical semi-auto pistol with 27 small arm rounds, tactical shirren-eye rifle with 20 sniper rounds
Vlaka Handler
CR: 6
XP: 2400
NG Medium humanoid (vlaka)
Init.: +2
Senses: blinded, blindsight (hearing) 60 ft., blindsight (scent) 30 ft.
Perception: +13
HP: 80
RP: 4
EAC: 18
KAC: 19
Fort: +5
Ref: +7
Will: +9
Speed: 30 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4)
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +0
Int: +3
Cha: +5
Skills: Culture +13, Diplomacy +18, Medicine +18, Piloting +13, Sense Motive +18
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor II, corona laser pistol with 2 batteries (20 charges each), tactical knife
Warpmoth Swarm
CR: 6
XP: 2400
N Fine vermin (swarm)
Init.: +5
Senses: blindsense (vibration) 30 ft., darkvision 60 ft.
Perception: +13
Aura: disorienting (15 ft., DC 14)
HP: 90
EAC: 18
KAC: 20
Fort: +8
Ref: +10
Will: +5
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: swarm attack (2d6 P)
Ranged: None
Offensive Abilities: distraction (DC 14)
Str: -5
Dex: +5
Con: +3
Wis: +0
Int: —
Cha: -3
Skills: Acrobatics +13 (+21 to fly)