creature_subtype: evil
eac: 16
type: creature
cr
xp
size
alignment
creature_type
initiative
perception
hp
kac
fort_save
ref_save
will_save
speed
source
Found 1 matches
Anchorite
CR: 4
XP: 1200
LE Medium outsider (evil)
Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10
HP: 50
EAC: 16 KAC: 18
Fort: +6 Ref: +8 Will: +3
Speed: 30 ft.
Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4)
Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities: unnerving gaze (30 ft., DC 13)
Str: +1 Dex: +5 Con: +3 Wis: +1 Int: +0 Cha: +1
Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10
Languages: Common, Infernal; telepathy 30 ft.
Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)