creature_subtype: goblinoid
initiative: +4
type: creature

Found 2 matches

Hobgoblin Trooper CR: 1 XP: 400 LE Medium humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +5 HP: 20 EAC: 11 KAC: 13, +1 vs. combat maneuvers Fort: +3 Ref: +5 Will: +1 Speed: 30 ft. (25 ft. in armor) Melee: standard taclash +5 (1d4+3 S nonlethal) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or stickybomb grenade I +8 (explode [10ft., entangled 2d4 rounds, DC 10]) Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: +1 Skills: Athletics +5, Intimidate +5, Stealth +10 Languages: Common, Goblin Gear: lashunta ringwear I, azimuth laser rifle with 2 batteries (20 charges each), standard taclash, stickybomb grenades I (2)
Space Goblin Honchohead CR: 2 XP: 600 NE Small humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 24 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 35 ft. Melee: dogslicer +6 (1d4+2 S) Ranged: unstable junklaser +9 (1d4+2 F; critical burn 1d4) Offensive Abilities: disturbing screech, tinker Str: +0 Dex: +4 Con: +1 Wis: +0 Int: +2 Cha: +0 Skills: Computers +12, Intimidate +12, Piloting +7, Stealth +12 Languages: Common, Goblin Gear: tattered estex suit, dogslicer, junklaser with 2 batteries (20 charges each)