creature_subtype: humanoid
initiative: +0
type: creature

Found 4 matches

Quorlu CR: 2 XP: 600 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 23 EAC: 13 KAC: 14, +4 vs. bull rush, reposition, trip Fort: +3 Ref: +1 Will: +7, +2 vs. bleed Speed: 25 ft. Melee: mk 1 heat-amp gauntlet +9 (1d6+2 B & F; critical burn 1d4) Ranged: static arc pistol +7 (1d6+2 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +0 Con: +4 Wis: +0 Int: +1 Cha: +2 Skills: Athletics +7, Computers +7, Diplomacy +12, Physical Science +12, Sense Motive +12 Languages: Common, Quorlu Gear: freebooter armor I, heat-amp gauntlet, static arc pistol with 2 batteries (20 charges each)
Trox CR: 2 XP: 600 NG Large monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +5 Will: +3 Speed: 40 ft., burrow 20 ft. Melee: assault hammer +11 (1d6+6 B) Ranged: None Offensive Abilities: frenzy, grappler Str: +4 Dex: +0 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +12, Intimidate +7, Mysticism +7 Languages: Common, Nchaki Gear: assault hammer
Nuar Enforcer CR: 4 XP: 1200 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +10 HP: 52 EAC: 18 KAC: 20 Fort: +6 Ref: +4 Will: +5 Speed: 35 ft. Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P) Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13]) Offensive Abilities: gore, fighting styles (hit-and-run), knockdown Str: +5 Dex: +0 Con: +3 Wis: +1 Int: +1 Cha: +0 Skills: Athletics +15, Intimidate +10, Survival +10 Languages: Common, Orc Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Nuar Specialist CR: 8 XP: 4800 LN Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +16 HP: 117 EAC: 19 KAC: 20 Fort: +9 Ref: +9 Will: +9 Speed: 40 ft. Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P) Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18]) Offensive Abilities: gore, knockdown, overload (DC 18), target tracking Str: +2 Dex: +0 Con: +2 Wis: +4 Int: +6 Cha: +1 Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21 Languages: Common, Orc Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)