Formian Worker
CR: 1
XP: 200
LN Small monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +4 (+8 with hive mind)
HP: 12
EAC: 10
KAC: 11
Fort: +2
Ref: +2
Will: +2
Speed: 40 ft., burrow 10 ft.
Melee: bite +5 (1d4+3 P)
Ranged: survival flare gun +3 (1d3 F; critical burn 1d6)
Offensive Abilities: None
Str: +3
Dex: +2
Con: +1
Wis: +0
Int: +0
Cha: -1
Skills: Athletics +9, Engineering +9, Physical Science +4, Profession (miner) +9, Survival +4
Languages: Common; limited telepathy 60 ft.
Gear: survival flare gun with 10 flares
Haan Combat Pilot
CR: 7
XP: 3200
CN Large monstrous (humanoid)
Init.: +5
Senses: darkvision 60 ft.
Perception: +15
HP: 102
EAC: 20
KAC: 21
Fort: +6
Ref: +9
Will: +10
Speed: 40 ft., climb 40 ft., fly 30 ft. (Ex, average), swim 40 ft., sure-footed
Melee: balloon +12 (see below) or tactical knife +12 (2d4+9 S)
Ranged: advanced semi-auto pistol +14 (2d6+7 P)
Offensive Abilities: firespray, debilitating trick, trick attack +4d8
Str: +2
Dex: +5
Con: +0
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20
Languages: Brethedan, Common
Gear: D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife
Haan
CR: 3
XP: 800
CN Large monstrous (humanoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +13
HP: 36
EAC: 14
KAC: 15
Fort: +2
Ref: +4
Will: +8
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: balloon +10 (see below) or claw +10 (1d4+5 S)
Ranged: None
Offensive Abilities: firespray
Str: +2
Dex: +4
Con: +0
Wis: +1
Int: -1
Cha: +0
Skills: Acrobatics +13, Engineering +8, Piloting +13, Stealth +8
Languages: Brethedan, Common
Kalo Deepspeaker
CR: 5
XP: 1600
NG Medium monstrous (humanoid)
Init.: +3
Senses: blindsight (sound) 60 ft., low-light vision
Perception: +11
HP: 57
EAC: 17
KAC: 17
Fort: +3
Ref: +4
Will: +9
Speed: 20 ft., swim 50 ft.
Melee: underwater tactical spear +8 (1d6+5 P)
Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15])
Offensive Abilities: grasping vines (DC 15)
Str: +0
Dex: +3
Con: +1
Wis: +5
Int: +0
Cha: +2
Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11
Languages: Common, Kalo; speak with animals
Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)
Kalo Sharkhunter
CR: 2
XP: 600
NG Medium monstrous (humanoid)
Init.: +4
Senses: blindsight (sound) 60 ft., low-light vision
Perception: +7
HP: 22
EAC: 16
KAC: 17
Fort: +1
Ref: +3
Will: +5
Speed: 20 ft., swim 50 ft.
Melee: underwater tactical starknife +8 (1d4+3 P)
Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics
Str: +1
Dex: +4
Con: -1
Wis: +2
Int: +0
Cha: +0
Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water)
Languages: Common, Kalo
Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife
Nuar Enforcer
CR: 4
XP: 1200
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +10
HP: 52
EAC: 18
KAC: 20
Fort: +6
Ref: +4
Will: +5
Speed: 35 ft.
Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P)
Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13])
Offensive Abilities: gore, fighting styles (hit-and-run), knockdown
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: +1
Cha: +0
Skills: Athletics +15, Intimidate +10, Survival +10
Languages: Common, Orc
Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Nuar Specialist
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +16
HP: 117
EAC: 19
KAC: 20
Fort: +9
Ref: +9
Will: +9
Speed: 40 ft.
Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P)
Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18])
Offensive Abilities: gore, knockdown, overload (DC 18), target tracking
Str: +2
Dex: +0
Con: +2
Wis: +4
Int: +6
Cha: +1
Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21
Languages: Common, Orc
Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Shobhad Warleader
CR: 7
XP: 3200
N Large monstrous (humanoid)
Init.: +6
Senses: darkvision 60 ft.
Perception: +14
HP: 105
EAC: 20
KAC: 21
Fort: +9
Ref: +7
Will: +8
Speed: 50 ft.
Melee: sintered longsword +17 (2d8+12 S)
Ranged: shobhad longrifle +14 (2d10+8 P)
Offensive Abilities: charge attack, fighting styles (blitz)
Str: +5
Dex: +2
Con: +4
Wis: +0
Int: +0
Cha: +2
Skills: Intimidate +19, Stealth +14, Survival +14
Languages: Akitonian, Shobhad
Gear: advanced war harness (functions as d-suit II), sintered longswords (2), shobhad longrifle (functions as an advanced shirren-eye rifle) with 50 sniper rounds
Shobhad
CR: 4
XP: 1200
N Large monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft.
Perception: +10
HP: 50
EAC: 16
KAC: 16
Fort: +6
Ref: +8
Will: +5
Speed: 40 ft.
Melee: carbon steel curve blade +13 (1d10+9 S; critical bleed 1d6)
Ranged: squad machine gun +10 (1d10+4 P)
Offensive Abilities: None
Str: +5
Dex: +1
Con: +3
Wis: +0
Int: +0
Cha: +1
Skills: Intimidate +15, Stealth +10, Survival +10
Languages: Shobhad
Gear: tactical war harness (functions as defrex hide), carbon steel curve blades (2), squad machine gun with 80 heavy rounds
Swarm Corrovox
CR: 3
XP: 800
CE Medium monstrous (humanoid)
Init.: +4
Senses: darkvision 60 ft., blindsense (vibration) 30 ft.
Perception: +13
HP: 40
EAC: 14
KAC: 16
Fort: +5
Ref: +7
Will: +4
Speed: 40 ft., climb 30 ft.
Melee: claw +9 (1d6+5 S)
Ranged: acid cannon +12 (1d4+3 A; critical corrode 1d4)
Offensive Abilities: psychic assault
Str: +2
Dex: +4
Con: +1
Wis: +1
Int: -1
Cha: -3
Skills: Acrobatics +8, Athletics +8 (+16 when climbing), Stealth +8
Languages: Shirren; telepathy 100 ft.