creature_subtype: sarcesian
creature_type: humanoid
type: creature

Found 2 matches

Sarcesian Cybercommando CR: 8 XP: 4800 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +16 HP: 110 RP: 4 EAC: 23 KAC: 24 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft. Melee: buzzblade dueling sword +15 (2d6+8 S) Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18]) Offensive Abilities: target tracking, overload (DC 18) Str: +0 Dex: +6 Con: +0 Wis: +0 Int: +4 Cha: +2 Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16 Languages: Common, Sarcesian Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)
Sarcesian Sniper CR: 5 XP: 1600 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +17 HP: 64 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +9 Will: +8 Speed: 40 ft. Melee: tactical dueling sword +10 (1d6+5 S) Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +0 Dex: +5 Con: +0 Wis: +0 Int: +3 Cha: +2 Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12 Languages: Common, Sarcesian Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword