Found 4403 matches

Claustral CR: 6 XP: 2,400 NG Medium outsider (agathion, extraplanar, good) Init.: +3 Senses: low-light vision Perception: +13 HP: 90 RP: 4 EAC: 18 KAC: 20 Fort: +8 Ref: +8 Will: +5; +4 vs poison Speed: 30 ft., climb 20 ft. Melee: holy enforcement-class capture pole +17 (1d8+10 P; critical injection DC +2) or bite +17 (1d8+10 P) Ranged: None Offensive Abilities: preserver’s patience Str: +4 Dex: +3 Con: +3 Wis: +2 Int: +0 Cha: +1 Skills: Athletics +18, Culture +13, Survival +18 Languages: Celestial, Common; speak with animals, truespeech Gear: holy enforcement-class capture pole
Cleanliness Circuits
Level: 1 Price: 50 Bulk:
Clearsight Goggles
Level: 5 Price: 2,750 Bulk:
Clearsight Trinket
Level: 5 Price: 2,750 Bulk: L
Clearweave, I
Level: 3 Price: 1,350 EAC Bonus: +3 KAC Bonus: +3 Max Dex Bonus: +5 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 0 Bulk: L
Clearweave, II
Level: 9 Price: 13,150 EAC Bonus: +12 KAC Bonus: +12 Max Dex Bonus: +5 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 2 Bulk: L
Cleave
Prerequisites: Str 13, base attack bonus +1.

You can strike two adjacent foes with a single swing.

Clever Attack
[Level: 4]

You can make an attack that throws your enemy off-balance. As a standard action, you can make a single attack against a target within 60 feet and gain the benefits of clever feint (attempting a Bluff check against the target as normal). Apply the effects of clever feint before resolving your attack. You must have the clever feint envoy improvisation to choose this improvisation.

Clever Feint
[Level: 1]

As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks (see page 276) until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.

At 6th level, you can spend 1 Resolve Point to treat a failed Bluff check for clever feint as if it were a success.

Clever Improvisations
[Level: 6]

The first time you would spend Resolve Points on one of your envoy improvisations, reduce the cost by 1 Resolve Point (minimum 0). This ability refreshes whenever you take a 10-minute rest to recover Stamina Points and after an 8-hour rest to recover Resolve Points, reducing the Resolve Point cost of your next envoy improvisation after the rest.