type: starship

Found 15 matches

Atech Immortal

Severe and pugnacious, the Immortal is the workhorse capital ship of military fleets like those of the Stewards and the Knights of Golarion. Thickly armored and loaded with weapons, this cruiser rarely needs to fire a shot in most conflicts, as its mere appearance in-system can stop a conflict cold and send all but the most militant threats running for the safety of the Drift.

huge None

Speed: 8

Maneuverability: average

Drift: 1

AC: 22

TL: 22

HP: 230

DT: 5

CT: 46

Shields: medium 200 (forward 50, port 50, starboard 50, aft 50) Attacks

  • Forward: particle beam cannon (3d4×10)
  • Port: light plasma cannon (2d12)
  • Starboard: light plasma cannon (2d12)
  • Turret: heavy plasma torpedo launcher (5d10)

Power Core: Nova Ultra (300 PCU)

Drift Engine: Signal Basic

Systems: basic long-range sensors, crew quarters (good), mk 4 armor, mk 4 defenses, mk 3 duonode computer

Expansion Bays: cargo holds (3), life boats, medical bay, shuttle bay

Modifiers: 3 any two checks per round, +2 Computers

Complement: 60

Crew

  • Captain: Bluff +19 (10 ranks), Computers +21 (10 ranks), Diplomacy +19 (10 ranks), Engineering +19 (10 ranks), gunnery +19, Intimidate +19 (10 ranks)
  • Engineer (1 officer, 20 crew): Engineering +19 (10 ranks) Gunners (3 officers, 10 crew each) gunnery +24
  • Pilot (1 officer, 3 crew): Piloting +19 (10 ranks)
  • Science Officer: Computers +21 (10 ranks)

Blackwind Sepulcher

Sepulchers are easily recognized by their dome-like bridge canopy, which resembles an eerie red eye. Though employed by plenty of private Eoxian corporations, their intimidating bone spurs make it hard to forget the ships’ origin (and still common use) as troop transport for undead marines.

medium None

Speed: 8

Maneuverability: average

Drift: 2

AC: 20

TL: 20

HP: 85

DT:

CT: 17

Shields: light 60 (forward 15, port 15, starboard 15, aft 15) Attacks

  • Forward: heavy EMP cannon (special), light laser cannon (2d4)
  • Aft: gyrolaser (1d8)
  • Turret: light torpedo launcher (2d8), light torpedo launcher (2d8)

Power Core: Pulse White (140 PCU)

Drift Engine: Signal Booster

Systems: basic computer, basic long-range sensors, crew quarters (common), mk 5 armor, mk 6 defenses;

Expansion Bays: cargo holds (5)

Modifiers: +2 Computers

Complement: 6

Crew

  • Captain: gunnery +11, Intimidate +11 (5 ranks), Piloting +11 (5 ranks)
  • Engineer: Engineering +16 (5 ranks)
  • Gunners (2): gunnery +11
  • Pilot: Piloting +11 (5 ranks)
  • Science Officer: Computers +13 (5 ranks)

BMC Mauler

While Maulers can be flown in combat by a single person, making them popular with bounty hunters and other lone wolves, militaries usually staff them with two: a pilot seated upright in the bubble canopy, and a gunner behind the pilot operating via screens.

tiny None

Speed: 10

Maneuverability: good

Drift: 1

AC: 19

TL: 18

HP: 35

DT:

CT: 7

Shields: basic 40 (forward 10, port 10, starboard 10, aft 10) Attacks

  • Forward: light plasma cannon (2d12), tactical nuclear missile launcher (5d8)
  • Aft: flak thrower (3d4)

Power Core: Pulse Brown (90 PCU)

Drift Engine: 1

Systems: advanced mid-range sensors, mk 5 armor, mk 5 defenses, mk 1 mononode computer

Expansion Bays: None

Modifiers: +1 any one check per round, +4 Computers, +1 Piloting

Complement: 2

Crew

  • Pilot: Computers +11 (2 ranks), gunnery +7, Piloting +12 (2 ranks)
  • Gunner: gunnery +12

Death's Head Necroglider

Tiny fighters made to resemble bone sarcophagi, Necrogliders are each just large enough for one undead pilot. These notorious pilots jack their brains directly into their ships’ sensors and controls, allowing them to recline in eerie repose as they direct the ships by thought alone.

tiny None

Speed: 12

Maneuverability: perfect

AC: 16

TL: 16

HP: 13

DT:

CT: 6

Shields: basic 10 (forward 3, port 2, starboard 2, aft 3) Attacks

  • Forward: gyrolaser (1d8), light EMP cannon (special)

Power Core: Micron Heavy (70 PCU)

Drift Engine: None

Systems: basic computer, budget short-range sensors, mk 3 armor, mk 3 defenses

Expansion Bays: None

Modifiers: +1 Piloting

Complement: 1

Crew

  • Pilot: gunnery +5, Piloting +11 (1 rank)

Hivonyx Titan Hauler

Despite its formidable array of weapons and sensors, the Titan Hauler is optimized for freight, carrying huge loads within its beetle-like frame. Its partially organic nature aids in this capacity, as sphincter doors and expandable chambers can resize themselves to accommodate any cargo.

huge None

Speed: 6

Maneuverability: poor

Drift: 1

AC: 22

TL: 21

HP: 200

DT: 5

CT: 40

Shields: medium 100 (forward 25, port 25, starboard 25, aft 25) Attacks

  • Forward: maser (6d10)
  • Aft: particle beam (8d6)
  • Turret: heavy plasma torpedo launcher (3d8), heavy plasma torpedo launcher (3d8)

Power Core: Nova Ultra (300 PCU)

Drift Engine: Signal Basic

Systems: basic long-range sensors, crew quarters (common), mk 5 armor, mk 5 defenses, mk 3 mononode computer

Expansion Bays: cargo holds (5), escape pods (5)

Modifiers: +3 any one check per round, +2 Computers

Complement: 35

Crew

  • Captain: Bluff +17 (9 ranks), Computers +19 (9 ranks), Diplomacy +17 (9 ranks), Engineering +17 (9 ranks), gunnery +17, Intimidate +17 (9 ranks), Piloting +17 (9 ranks)
  • Engineer (1 officer, 15 crew): Engineering +17 (9 ranks)
  • Gunners (2 officers, 5 crew each): gunnery +17
  • Pilot (1 officer, 2 crew): Piloting +22 (9 ranks)
  • Science Officer (1 officer, 2 crew): Computers +19 (9 ranks)

Idaran Millennia

The Idaran Millennia resembles a sleek bird skull, with delicate, rippled fins. When cruising, the ship remains compact, yet in combat its “beak” opens to reveal a magnetic launch strip capable of firing a swarm of fighters into the fray with incredible speed. Even more disturbing, its fins detach, floating in a perfect magnetic field lock—their purpose is a highly classified secret.

gargantuan None

Speed: 4

Maneuverability: poor

Drift: 1

AC: 23

TL: 23

HP: 330

DT: 10

CT: 66

Shields: medium 160 (forward 40, port 40, starboard 40, aft 40) Attacks

  • Forward: super plasma cannon (3d6×10)
  • Port: heavy laser cannon (4d8)
  • Starboard: heavy laser cannon (4d8)
  • Turret: high explosive missile launcher (4d8), high explosive missile launcher (4d8)

Power Core: Gateway Heavy (400 PCU)

Drift Engine: 1

Systems: budget long-range sensors, crew quarters (common), mk 5 armor, mk 6 defenses, mk 2 trinode computer

Expansion Bays: cargo holds (2), hangar bays (2)

Modifiers: +2 any three checks per round, +1 Piloting

Complement: 120

Crew

  • Captain: Bluff +22 (12 ranks), Diplomacy +22 (12 ranks), gunnery +22, Intimidate +22 (12 ranks), Piloting +23 (12 ranks)
  • Engineers (2 officers, 30 crew each): Engineering +22 (12 ranks) Gunners (3 officers, 15 crew each) gunnery +22
  • Pilot (1 officer, 4 crew): Piloting +28 (12 ranks)
  • Science Officer (1 officer, 3 crew): Computers +22 (12 ranks)

Idaran Vanserai

Big-bellied Vanserais resemble starfighters gone to fat. With prominent wing guns and a bridge canopy made to look like a much smaller cockpit, a Vanserai’s appearance is designed to make it clear that while it may be a freighter, it’s no easy target.

large None

Speed: 6

Maneuverability: average

Drift: 1

AC: 16

TL: 15

HP: 140

DT:

CT: 28

Shields: light 40 (forward 10, port 10, starboard 10, aft 10) Attacks

  • Forward: heavy laser cannon (4d8)
  • Port: heavy laser cannon (4d8)
  • Starboard: heavy laser cannon (4d8)

Power Core: Arcus Ultra (150 PCU)

Drift Engine: Signal Basic

Systems: basic computer, budget short-range sensors, crew quarters (common), mk 4 armor, mk 3 defenses

Expansion Bays: cargo holds (8)

Modifiers: +1 Piloting

Complement: 10

Crew

  • Captain: Bluff +15 (4 ranks), Computers +10 (4 ranks), Diplomacy +15 (4 ranks), Engineering +10 (4 ranks), gunnery +10, Piloting +11 (4 ranks)
  • Engineers (3): Engineering +10 (4 ranks) Gunners (3) gunnery +10
  • Pilot: Piloting +16 (4 ranks)
  • Science Officers (2): Computers +10 (4 ranks)

Idaran Voidrunner

Few ships can match the speed and maneuverability of a Voidrunner, making it the perfect ship for daredevils, elite combat pilots looking to rely on skill rather than heavy arms and armor, and criminals in need of a fast getaway.

tiny None

Speed: 12

Maneuverability: perfect

AC: 15

TL: 14

HP: 20

DT:

CT: 4

Shields: basic 10 (forward 3, port 2, starboard 2, aft 3) Attacks

  • Forward: gyrolaser (1d8)

Power Core: Micron Heavy (70 PCU)

Drift Engine: None

Systems: basic computer, basic mid-range sensors, mk 2 armor, mk 1 defenses

Expansion Bays: None

Modifiers: +2 Computers, +1 Piloting

Complement: 1

Crew

  • Pilot: Computers +7 (1 rank), gunnery +5, Piloting +11 (1 rank)

Norikama Dropship

Styled as a miniature version of larger vesk warships, the Norikama Dropship is designed as a fleet transport ship, but it has no problem picking a fight on its own.

medium None

Speed: 12

Maneuverability: average

Drift: 2

AC: 24

TL: 23

HP: 100

DT:

CT: 20

Shields: light 80 (forward 20, port 20, starboard 20, aft 20) Attacks

  • Forward: coilgun (4d4), persistent particle beam (10d6)
  • Aft: coilgun (4d4)
  • Turret: light plasma cannon (2d12), light plasma cannon (2d12)

Power Core: Pulse Orange (250 PCU)

Drift Engine: Signal Booster

Systems: basic long-range sensors, crew quarters (common), mk 6 armor, mk 6 defenses, mk 3 duonode computer

Expansion Bays: guest quarters (5, common)

Modifiers: +3 any two checks per round, +2 Computers, –1 Piloting

Complement: 5

Crew

  • Captain: Engineering +16 (8 ranks), gunnery +16, Intimidate +16 (8 ranks), Piloting +15 (8 ranks)
  • Engineer: Engineering +16 (8 ranks)
  • Gunner: gunnery +16
  • Pilot: Piloting +20 (8 ranks)
  • Science Officer: Computers +18 (8 ranks)

Ringworks Wanderer

One of Ringworks’ most versatile designs, the Wanderer evolved out of early aerospace fighters and spaceplanes and still maintains much of their sleek design. Many organizations and governments use a slimmed-down and armed-up version of the Wanderer—sometimes called a Starwasp—for planetary defense or as a short-range fighter.

small None

Speed: 6

Maneuverability: perfect

AC: 14

TL: 13

HP: 35

DT:

CT: 7

Shields: basic 10 (forward 3, port 2, starboard 2, aft 3) Attacks

  • Forward: light laser cannon (2d4)

Power Core: Micron Light (50 PCU)

Drift Engine: None

Systems: basic computer, budget short-range sensors, mk 2 armor, mk 1 defenses

Expansion Bays: cargo holds (2), passenger seating

Modifiers: +3 Piloting

Complement: 4

Crew

  • Engineer: Engineering +5 (1 rank)
  • Gunner: gunnery +5
  • Pilot: Piloting +13 (1 rank)
  • Science Officer: Computers +5 (1 rank)