creature_type: humanoid
eac: 19
type: creature

Found 5 matches

Aeon Guard CR: 3 XP: 800 LE Medium humanoid (human) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 48 EAC: 19 KAC: 22 Fort: +5 Ref: +3 Will: +4 Speed: 20 ft. Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown) Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities: fighting styles (sharpshoot), sniper’s aim Str: +2 Dex: +4 Con: +1 Wis: +1 Int: +1 Cha: +1 Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10 Languages: Azlanti Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Hobgoblin Lieutenant CR: 7 XP: 3200 LE Medium humanoid (goblinoid) Init.: +5 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21, +1 vs. combat maneuvers Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (25 ft. in armor) Melee: sintered longsword +14 (2d8+13 S) Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15]) Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley Str: +4 Dex: +5 Con: +2 Wis: +0 Int: +0 Cha: +1 Skills: Athletics +14, Intimidate +14, Stealth +19 Languages: Common, Goblin Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)
Maraquoi Shaman CR: 8 XP: 4800 NG Medium humanoid (maraquoi) Init.: +0 Senses: low-light vision, blindsense (sound) 30 ft. Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft., climb 20 ft. Melee: sentinel spear +15 (2d6+9 P) Ranged: sentinel spear +13 (2d6+9 P) Offensive Abilities: None Str: +1 Dex: +0 Con: +4 Wis: +6 Int: +1 Cha: +2 Skills: Diplomacy +16, Medicine +21, Mysticism +21 Languages: Common, Maraquoi Gear: d-suit II, sentinel spear
Ryphorian Skyfire Pilot CR: 5 XP: 1600 NG Medium humanoid (ryphorian) Init.: +5 Senses: low-light vision Perception: +17 HP: 63 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +7 Will: +8 Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: survival knife +10 (1d4+6 S) Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +1 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1 Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17 Languages: Common, Triaxian Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)
Sarcesian Sniper CR: 5 XP: 1600 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +17 HP: 64 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +9 Will: +8 Speed: 40 ft. Melee: tactical dueling sword +10 (1d6+5 S) Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +0 Dex: +5 Con: +0 Wis: +0 Int: +3 Cha: +2 Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12 Languages: Common, Sarcesian Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword