Hobgoblin Trooper
CR: 1
XP: 400
LE Medium humanoid (goblinoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +5
HP: 20
EAC: 11
KAC: 13, +1 vs. combat maneuvers
Fort: +3
Ref: +5
Will: +1
Speed: 30 ft. (25 ft. in armor)
Melee: standard taclash +5 (1d4+3 S nonlethal)
Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or stickybomb grenade I +8 (explode [10ft., entangled 2d4 rounds, DC 10])
Offensive Abilities: None
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: +0
Cha: +1
Skills: Athletics +5, Intimidate +5, Stealth +10
Languages: Common, Goblin
Gear: lashunta ringwear I, azimuth laser rifle with 2 batteries (20 charges each), standard taclash, stickybomb grenades I (2)
Orc Technician
CR: 1
XP: 200
CE Medium humanoid (orc)
Init.: +0
Senses: darkvision 60 ft.
Perception: +4
HP: 12
EAC: 10
KAC: 11
Fort: +3
Ref: +0
Will: +0
Speed: 30 ft.
Melee: tactical baton +4 (1d4+1 B)
Ranged: azimuth laser pistol +3 (1d4 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +0
Con: +3
Wis: +0
Int: +2
Cha: -1
Skills: Computers +9, Engineering +9, Intimidate +4, Survival +9
Languages: Common, Drow, Orc
Gear: estex suit I, azimuth laser pistol with 1 battery (20 charges), tactical baton
Vlaka Tracker
CR: 2
XP: 600
LN Medium humanoid (vlaka)
Init.: +4
Senses: blindsight (scent) 30 ft., deafened, low-light vision
Perception: +7
HP: 23
RP: 3
EAC: 13
KAC: 14
Fort: +3
Ref: +5
Will: +3
Speed: 30 ft.
Melee: tactical baton +6 (1d4+2 B)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2)
Offensive Abilities: target tracking
Str: +0
Dex: +2
Con: +1
Wis: +0
Int: +4
Cha: +0
Skills: Computers +12, Engineering +12, Life Science +7, Medicine +12, Stealth +7
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor I, static arc pistol with 2 batteries (20 charges each), tactical baton
Draelik
CR: 2
XP: 600
NE Medium humanoid (draelik)
Init.: +1
Senses: darkvision 60 ft.
Perception: +12
HP: 21
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +5, +2 vs. necromancy effects
Speed: 30 ft.
Melee: None
Ranged: None
Offensive Abilities: dark nova
Str: +0
Dex: +1
Con: +2
Wis: +4
Int: +0
Cha: -1
Skills: Culture +7, Mysticism +12, Stealth +7 (+11 in dim light or darker)
Languages: Aklo, Common
Gear: freebooter armor I
Drow Enforcer
CR: 1
XP: 400
CE Medium humanoid (elf)
Init.: +4
Senses: darkvision 60 ft.
Perception: +10
HP: 20
EAC: 16
KAC: 18
Fort: +3
Ref: +1
Will: +3, +2 vs. enchantment
Speed: 25 ft.
Melee: standard taclash +5 (1d4+2 S)
Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10])
Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight
Str: +1
Dex: +4
Con: +1
Wis: +0
Int: -1
Cha: +1
Skills: Acrobatics +10, Intimidate +5, Stealth +5
Languages: Common, Drow
Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash
Gray
CR: 4
XP: 1200
NE Small humanoid (gray)
Init.: +1
Senses: darkvision 30 ft.
Perception: +10
HP: 43
EAC: 15
KAC: 15
Fort: +3
Ref: +3
Will: +9
Speed: 30 ft.
Melee: touch +6 (probe)
Ranged: needler pistol +8 (1d4+4 P plus blue whinnis)
Offensive Abilities: sleep paralysis
Str: -1
Dex: +1
Con: +0
Wis: +0
Int: +5
Cha: +3
Skills: Life Science +15, Medicine +10, Sense Motive +15
Languages: Aklo (can’t speak); telepathy 100 ft.
Gear: gray skinsuit (functions as basic lashunta tempweave), needler pistol with 25 darts, 5 doses of blue whinnis
Ryphorian Technician
CR: 1
XP: 400
NG Medium humanoid (ryphorian)
Init.: +5
Senses: low-light vision
Perception: +10
HP: 16
EAC: 12
KAC: 13
Fort: +3
Ref: +3
Will: +2
Speed: 30 ft.
Melee: survival knife +4 (1d4+1 S)
Ranged: pulsecaster pistol +6 (1d4+1 E nonlethal)
Offensive Abilities: target tracking
Str: +0
Dex: +1
Con: +2
Wis: +0
Int: +4
Cha: -1
Skills: Computers +10, Engineering +10, Physical Science +5, Piloting +10, Survival +5
Languages: Common, Triaxian
Gear: second skin, pulsecaster pistol with 2 batteries (20 charges each), survival knife