Damai
CR: 1
XP: 200
N Medium humanoid (damai)
Init.: +3
Senses: low-light vision
Perception: +9
HP: 12
EAC: 10
KAC: 11
Fort: +0
Ref: +2
Will: +3
Speed: 30 ft.
Melee: survival knife +4 (1d4 S)
Ranged: tactical semi-auto pistol +2 (1d6 P)
Offensive Abilities:
Str: +0
Dex: +3
Con: +1
Wis: +0
Int: +1
Cha: +2
Skills: Engineering +4, Medicine +9, Stealth +9, Survival +4
Languages: Common, Daimalkan
Gear: estex suit I, survival knife, tactical semiauto pistol with 18 small arm rounds, 6 field rations
Phentomite
CR: 1
XP: 200
NG Medium humanoid (phentomite)
Init.: +3
Senses: darkvision 60 ft.
Perception: +9
HP: 12
EAC: 10
KAC: 11
Fort: +0
Ref: +3
Will: +2
Speed: 30 ft.
Melee: club +2 (1d6+1 B)
Ranged: tactical semi-auto pistol +4 (1d6 P)
Offensive Abilities: None
Str: +1
Dex: +3
Con: +0
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +9, Athletics +9, Culture +4, Engineering +4, Survival +9
Languages: Orrian
Gear: club, tactical semi-auto pistol with 18 small arm rounds
Drow Noble Arms Dealer
CR: 11
XP: 12800
CE Medium humanoid (elf)
Init.: +3
Senses: darkvision 60 ft.
Perception: +26
HP: 170
RP: 6
EAC: 26
KAC: 28
Fort: +10
Ref: +12
Will: +14, +2 vs. enchantments
Speed: 30 ft.
Melee: ultrathin longsword +19 (4d8+12 S)
Ranged: LFD sonic pistol +21 (2d8+11 So; critical defense [DC 20])
Offensive Abilities: create darkness, limning light
Str: +1
Dex: +3
Con: +1
Wis: +2
Int: +5
Cha: +8
Skills: Bluff +21, Diplomacy +26, Intimidate +26, Sense Motive +26, Stealth +21
Languages: Abyssal, Aklo, Common, Drow, Eoxian
Gear: kasatha microcord IV (electrostatic field mk 2, white force field [15 HP]), LFD sonic pistol with 2 super-capacity batteries (80 charges each), ultrathin longsword
Iztheptar
CR: 6
XP: 2400
N Small humanoid
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +13 (+15 with vision)
HP: 90
RP: 4
EAC: 18
KAC: 20
Fort: +9
Ref: +7
Will: +5
Speed: 30 ft., climb 30 ft.
Melee: venom spur +16 (1d6+10 P plus poison)
Ranged: None
Offensive Abilities: None
Str: +2
Dex: +3
Con: +5
Wis: -1
Int: +0
Cha: -2
Skills: Athletics +18, Life Science +13, Medicine +13
Languages: Azlanti
Skittermander Whelp
CR: 1
XP: 135
N Diminutive humanoid (skittermander)
Init.: +3
Senses: low-light vision
Perception: +7
HP: 6
EAC: 10
KAC: 11
Fort: +0
Ref: +4
Will: +0
Speed: 30 ft., climb 20 ft.
Melee: bite +2 (1d4–2 P plus attach)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +3
Con: +0
Wis: +1
Int: -2
Cha: +0
Skills: Acrobatics +7, Athletics +3 (+11 when climbing), Stealth +7
Space Goblin Zaperator
CR: 1
XP: 135
NE Small humanoid (goblinoid)
Init.: +3
Senses: darkvision 60 ft.
Perception: +3
HP: 6
EAC: 11
KAC: 12
Fort: +0
Ref: +2
Will: +2
Speed: 35 ft.
Melee: dogslicer +0 (1d4 S)
Ranged: unstable junklaser +3 (1d4 F; critical burn 1d4)
Offensive Abilities: tinker
Str: +0
Dex: +3
Con: +0
Wis: +0
Int: +1
Cha: +0
Skills: Computers +7, Engineering +7, Stealth +7, Survival +3
Languages: Common, Goblin
Gear: tattered flight suit, dogslicer, unstable junklaser with 1 battery (20 charges)