creature_type: humanoid
type: creature
xp
creature_subtype
perception
hp
eac
kac
fort_save
ref_save
will_save
- +0 [2]
- +1 [1]
- +2 [4]
- +3 [2]
- +3, +2 vs. enchantment [1]
- +4 [2]
- +5 [7]
- +5, +2 vs. necromancy effects [1]
- +6, +2 vs. mind-affecting effects and poisons [1]
- +8 [3]
- +9 [3]
- +10, +2 vs. disease and poison [1]
- +11 [2]
- +11, +2 vs. mind-affecting effects and poisons [1]
- +12 [1]
- +14, +2 vs. enchantments [1]
- +17 [1]
- +19 [1]
speed
source
Found 35 matches
Kish
CR: 4
XP: 1200
N Medium humanoid (kish)
Init.: +7 Senses: darkvision 60 ft. Perception: +10
HP: 60
EAC: 16 KAC: 18
Fort: +6 Ref: +6 Will: +5
Speed: 30 ft.
Melee: skirmish kishaxe +13 (1d10+9 S)
Ranged: tactical battlebow +9 (1d8+4 P)
Offensive Abilities: None
Str: +5 Dex: +3 Con: +0 Wis: +1 Int: -1 Cha: +0
Skills: Athletics +15, Acrobatics +10, Intimidate +10, Survival +15
Languages: Vulgar Kishaleen
Gear: basic acrochor hide, skirmish kishaxe, tactical battlebow with 20 arrows
Maraquoi Hunter
CR: 1
XP: 200
NG Medium humanoid (maraquoi)
Init.: +4 Senses: low-light vision, blindsense (30 ft.) Perception: +4
HP: 13
EAC: 10 KAC: 12
Fort: +2 Ref: +1 Will: +2
Speed: 30 ft., climb 20 ft.
Melee: tactical spear +6 (1d6+2 P)
Ranged: pulsecaster rifle +3 (1d6 E)
Offensive Abilities: None
Str: +2 Dex: +0 Con: +3 Wis: +1 Int: +0 Cha: +0
Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9
Languages: Common, Maraquoi
Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear
Maraquoi Shaman
CR: 8
XP: 4800
NG Medium humanoid (maraquoi)
Init.: +0 Senses: low-light vision, blindsense (sound) 30 ft. Perception: +16
HP: 105 RP: 4
EAC: 19 KAC: 20
Fort: +7 Ref: +7 Will: +11
Speed: 30 ft., climb 20 ft.
Melee: sentinel spear +15 (2d6+9 P)
Ranged: sentinel spear +13 (2d6+9 P)
Offensive Abilities: None
Str: +1 Dex: +0 Con: +4 Wis: +6 Int: +1 Cha: +2
Skills: Diplomacy +16, Medicine +21, Mysticism +21
Languages: Common, Maraquoi
Gear: d-suit II, sentinel spear
Reptoid Master
CR: 6
XP: 2400
LE Medium humanoid (reptoid)
Init.: +0 Senses: low-light vision Perception: +13
HP: 77 RP: 4
EAC: 16 KAC: 18
Fort: +5 Ref: +5 Will: +11, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +12 (1d6+8 S)
Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4)
Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands
Str: +2 Dex: +0 Con: +1 Wis: +3 Int: +1 Cha: +5
Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13
Languages: Common, Reptoid, Vercite
Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)
Reptoid
CR: 1
XP: 400
LE Medium humanoid (reptoid)
Init.: +0 Senses: low-light vision Perception: +5
HP: 16
EAC: 11 KAC: 12
Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +4 (1d4+2 S)
Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4
Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5
Languages: Common, Reptoid, Vercite
Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Ryphorian Skyfire Pilot
CR: 5
XP: 1600
NG Medium humanoid (ryphorian)
Init.: +5 Senses: low-light vision Perception: +17
HP: 63 RP: 4
EAC: 19 KAC: 20
Fort: +4 Ref: +7 Will: +8
Speed: 40 ft., fly 30 ft. (jetpack, average)
Melee: survival knife +10 (1d4+6 S)
Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +1 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1
Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17
Languages: Common, Triaxian
Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)
Ryphorian Technician
CR: 1
XP: 400
NG Medium humanoid (ryphorian)
Init.: +5 Senses: low-light vision Perception: +10
HP: 16
EAC: 12 KAC: 13
Fort: +3 Ref: +3 Will: +2
Speed: 30 ft.
Melee: survival knife +4 (1d4+1 S)
Ranged: pulsecaster pistol +6 (1d4+1 E nonlethal)
Offensive Abilities: target tracking
Str: +0 Dex: +1 Con: +2 Wis: +0 Int: +4 Cha: -1
Skills: Computers +10, Engineering +10, Physical Science +5, Piloting +10, Survival +5
Languages: Common, Triaxian
Gear: second skin, pulsecaster pistol with 2 batteries (20 charges each), survival knife
Sarcesian Cybercommando
CR: 8
XP: 4800
LN Large humanoid (sarcesian)
Init.: +5 Senses: low-light vision Perception: +16
HP: 110 RP: 4
EAC: 23 KAC: 24
Fort: +7 Ref: +7 Will: +11
Speed: 30 ft.
Melee: buzzblade dueling sword +15 (2d6+8 S)
Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])
Offensive Abilities: target tracking, overload (DC 18)
Str: +0 Dex: +6 Con: +0 Wis: +0 Int: +4 Cha: +2
Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16
Languages: Common, Sarcesian
Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)
Sarcesian Sniper
CR: 5
XP: 1600
LN Large humanoid (sarcesian)
Init.: +5 Senses: low-light vision Perception: +17
HP: 64 RP: 4
EAC: 19 KAC: 20
Fort: +4 Ref: +9 Will: +8
Speed: 40 ft.
Melee: tactical dueling sword +10 (1d6+5 S)
Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0 Dex: +5 Con: +0 Wis: +0 Int: +3 Cha: +2
Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12
Languages: Common, Sarcesian
Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword
Skittermander Whelp
CR: 1
XP: 135
N Diminutive humanoid (skittermander)
Init.: +3 Senses: low-light vision Perception: +7
HP: 6
EAC: 10 KAC: 11
Fort: +0 Ref: +4 Will: +0
Speed: 30 ft., climb 20 ft.
Melee: bite +2 (1d4–2 P plus attach)
Ranged: None
Offensive Abilities: None
Str: -2 Dex: +3 Con: +0 Wis: +1 Int: -2 Cha: +0
Skills: Acrobatics +7, Athletics +3 (+11 when climbing), Stealth +7