Hobgoblin Lieutenant
CR: 7
XP: 3200
LE Medium humanoid (goblinoid)
Init.: +5
Senses: darkvision 60 ft.
Perception: +14
HP: 105
EAC: 19
KAC: 21, +1 vs. combat maneuvers
Fort: +9
Ref: +7
Will: +8
Speed: 30 ft. (25 ft. in armor)
Melee: sintered longsword +14 (2d8+13 S)
Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15])
Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley
Str: +4
Dex: +5
Con: +2
Wis: +0
Int: +0
Cha: +1
Skills: Athletics +14, Intimidate +14, Stealth +19
Languages: Common, Goblin
Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)
Orc Trooper
CR: 5
XP: 1600
CE Medium humanoid (orc)
Init.: +7
Senses: darkvision 60 ft.
Perception: +11
HP: 70
EAC: 17
KAC: 19
Fort: +7
Ref: +7
Will: +4
Speed: 45 ft. (40 ft. in armor)
Melee: fangblade +14 (1d12+7 S; critical bleed 1d8)
Ranged: thunderstrike sonic rifle +13 (1d10+3 So; critical deafen [DC 13])
Offensive Abilities: charge attack, fighting styles (blitz), rapid response
Str: +5
Dex: +2
Con: +3
Wis: +0
Int: +0
Cha: -1
Skills: Intimidate +11, Survival +16
Languages: Common, Orc
Gear: officer ceremonial plate, fangblade with 1 battery (20 charges), thunderstrike sonic rifle with 1 highcapacity battery (40 charges)
Vlaka Handler
CR: 6
XP: 2400
NG Medium humanoid (vlaka)
Init.: +2
Senses: blinded, blindsight (hearing) 60 ft., blindsight (scent) 30 ft.
Perception: +13
HP: 80
RP: 4
EAC: 18
KAC: 19
Fort: +5
Ref: +7
Will: +9
Speed: 30 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4)
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +0
Int: +3
Cha: +5
Skills: Culture +13, Diplomacy +18, Medicine +18, Piloting +13, Sense Motive +18
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor II, corona laser pistol with 2 batteries (20 charges each), tactical knife
Iztheptar
CR: 6
XP: 2400
N Small humanoid
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +13 (+15 with vision)
HP: 90
RP: 4
EAC: 18
KAC: 20
Fort: +9
Ref: +7
Will: +5
Speed: 30 ft., climb 30 ft.
Melee: venom spur +16 (1d6+10 P plus poison)
Ranged: None
Offensive Abilities: None
Str: +2
Dex: +3
Con: +5
Wis: -1
Int: +0
Cha: -2
Skills: Athletics +18, Life Science +13, Medicine +13
Languages: Azlanti
Maraquoi Shaman
CR: 8
XP: 4800
NG Medium humanoid (maraquoi)
Init.: +0
Senses: low-light vision, blindsense (sound) 30 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: sentinel spear +15 (2d6+9 P)
Ranged: sentinel spear +13 (2d6+9 P)
Offensive Abilities: None
Str: +1
Dex: +0
Con: +4
Wis: +6
Int: +1
Cha: +2
Skills: Diplomacy +16, Medicine +21, Mysticism +21
Languages: Common, Maraquoi
Gear: d-suit II, sentinel spear
Ryphorian Skyfire Pilot
CR: 5
XP: 1600
NG Medium humanoid (ryphorian)
Init.: +5
Senses: low-light vision
Perception: +17
HP: 63
RP: 4
EAC: 19
KAC: 20
Fort: +4
Ref: +7
Will: +8
Speed: 40 ft., fly 30 ft. (jetpack, average)
Melee: survival knife +10 (1d4+6 S)
Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +1
Dex: +5
Con: +0
Wis: +2
Int: +3
Cha: +1
Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17
Languages: Common, Triaxian
Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)
Sarcesian Cybercommando
CR: 8
XP: 4800
LN Large humanoid (sarcesian)
Init.: +5
Senses: low-light vision
Perception: +16
HP: 110
RP: 4
EAC: 23
KAC: 24
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft.
Melee: buzzblade dueling sword +15 (2d6+8 S)
Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])
Offensive Abilities: target tracking, overload (DC 18)
Str: +0
Dex: +6
Con: +0
Wis: +0
Int: +4
Cha: +2
Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16
Languages: Common, Sarcesian
Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)