creature_type: humanoid
rp: 4
type: creature

Found 8 matches

Pahtra Stalker CR: 6 XP: 2400 N Medium humanoid (pahtra) Init.: +7 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 82 RP: 4 EAC: 18 KAC: 19 Fort: +5 Ref: +8 Will: +9 Speed: 40 ft. Melee: tactical knife +12 (2d4+6 S) Ranged: advanced semi-auto pistol +14 (2d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +0 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1 Skills: Acrobatics +14, Athletics +19, Bluff +14, Culture +19, Profession (mercenary) +19, Sense Motive +19, Stealth +19 Languages: Common, Pahtra, Vesk Gear: elite stationwear, advanced semi-auto pistol with 24 small arm rounds, tactical knife, tactical shirren-eye rifle with 25 sniper rounds
Vlaka Handler CR: 6 XP: 2400 NG Medium humanoid (vlaka) Init.: +2 Senses: blinded, blindsight (hearing) 60 ft., blindsight (scent) 30 ft. Perception: +13 HP: 80 RP: 4 EAC: 18 KAC: 19 Fort: +5 Ref: +7 Will: +9 Speed: 30 ft. Melee: tactical knife +12 (2d4+6 S) Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +0 Int: +3 Cha: +5 Skills: Culture +13, Diplomacy +18, Medicine +18, Piloting +13, Sense Motive +18 Languages: Common, Vlakan (spoken, signed, and tactile) Gear: freebooter armor II, corona laser pistol with 2 batteries (20 charges each), tactical knife
Iztheptar CR: 6 XP: 2400 N Small humanoid Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +13 (+15 with vision) HP: 90 RP: 4 EAC: 18 KAC: 20 Fort: +9 Ref: +7 Will: +5 Speed: 30 ft., climb 30 ft. Melee: venom spur +16 (1d6+10 P plus poison) Ranged: None Offensive Abilities: None Str: +2 Dex: +3 Con: +5 Wis: -1 Int: +0 Cha: -2 Skills: Athletics +18, Life Science +13, Medicine +13 Languages: Azlanti
Maraquoi Shaman CR: 8 XP: 4800 NG Medium humanoid (maraquoi) Init.: +0 Senses: low-light vision, blindsense (sound) 30 ft. Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft., climb 20 ft. Melee: sentinel spear +15 (2d6+9 P) Ranged: sentinel spear +13 (2d6+9 P) Offensive Abilities: None Str: +1 Dex: +0 Con: +4 Wis: +6 Int: +1 Cha: +2 Skills: Diplomacy +16, Medicine +21, Mysticism +21 Languages: Common, Maraquoi Gear: d-suit II, sentinel spear
Reptoid Master CR: 6 XP: 2400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +13 HP: 77 RP: 4 EAC: 16 KAC: 18 Fort: +5 Ref: +5 Will: +11, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +12 (1d6+8 S) Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4) Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands Str: +2 Dex: +0 Con: +1 Wis: +3 Int: +1 Cha: +5 Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13 Languages: Common, Reptoid, Vercite Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)
Ryphorian Skyfire Pilot CR: 5 XP: 1600 NG Medium humanoid (ryphorian) Init.: +5 Senses: low-light vision Perception: +17 HP: 63 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +7 Will: +8 Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: survival knife +10 (1d4+6 S) Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +1 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1 Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17 Languages: Common, Triaxian Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)
Sarcesian Cybercommando CR: 8 XP: 4800 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +16 HP: 110 RP: 4 EAC: 23 KAC: 24 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft. Melee: buzzblade dueling sword +15 (2d6+8 S) Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18]) Offensive Abilities: target tracking, overload (DC 18) Str: +0 Dex: +6 Con: +0 Wis: +0 Int: +4 Cha: +2 Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16 Languages: Common, Sarcesian Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)
Sarcesian Sniper CR: 5 XP: 1600 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +17 HP: 64 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +9 Will: +8 Speed: 40 ft. Melee: tactical dueling sword +10 (1d6+5 S) Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +0 Dex: +5 Con: +0 Wis: +0 Int: +3 Cha: +2 Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12 Languages: Common, Sarcesian Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword