Formian Taskmaster
CR: 7
XP: 3200
LN Medium monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +14 (+18 with hive mind)
HP: 90
EAC: 18
KAC: 19
Fort: +6
Ref: +8
Will: +12
Speed: 40 ft.
Melee: stinger +12 (1d8+8 P plus taskmaster toxin)
Ranged: thunderstrike streetsweeper +14 (1d10+7 So; critical knockdown)
Offensive Abilities: None
Str: +1
Dex: +2
Con: +1
Wis: +5
Int: +2
Cha: +4
Skills: Diplomacy +19, Profession (merchant) +19, Sense Motive +14
Languages: Common; telepathy 120 ft.
Gear: thunderstrike streetsweeper with 2 high-capacity batteries (40 charges each)
Swarm Mindreaper
CR: 7
XP: 3200
CE Medium monstrous (humanoid)
Init.: +4
Senses: blindsense (vibration) 30 ft., darkvision 60 ft.
Perception: +19
HP: 90
EAC: 18
KAC: 19
Fort: +6
Ref: +8
Will: +12
Speed: 30 ft., climb 20 ft.
Melee: arm spike +14 (1d8+8 P; critical staggered [DC 17])
Ranged: None
Offensive Abilities: trepan
Str: +1
Dex: +4
Con: +2
Wis: +5
Int: +1
Cha: -1
Skills: Athletics +14 (+22 to climb), Mysticism +19, Stealth +14
Languages: Shirren; telepathy 100 ft.
Trox
CR: 2
XP: 600
NG Large monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +7
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +5
Will: +3
Speed: 40 ft., burrow 20 ft.
Melee: assault hammer +11 (1d6+6 B)
Ranged: None
Offensive Abilities: frenzy, grappler
Str: +4
Dex: +0
Con: +2
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +12, Intimidate +7, Mysticism +7
Languages: Common, Nchaki
Gear: assault hammer
Haan Combat Pilot
CR: 7
XP: 3200
CN Large monstrous (humanoid)
Init.: +5
Senses: darkvision 60 ft.
Perception: +15
HP: 102
EAC: 20
KAC: 21
Fort: +6
Ref: +9
Will: +10
Speed: 40 ft., climb 40 ft., fly 30 ft. (Ex, average), swim 40 ft., sure-footed
Melee: balloon +12 (see below) or tactical knife +12 (2d4+9 S)
Ranged: advanced semi-auto pistol +14 (2d6+7 P)
Offensive Abilities: firespray, debilitating trick, trick attack +4d8
Str: +2
Dex: +5
Con: +0
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20
Languages: Brethedan, Common
Gear: D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife
Nuar Enforcer
CR: 4
XP: 1200
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +10
HP: 52
EAC: 18
KAC: 20
Fort: +6
Ref: +4
Will: +5
Speed: 35 ft.
Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P)
Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13])
Offensive Abilities: gore, fighting styles (hit-and-run), knockdown
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: +1
Cha: +0
Skills: Athletics +15, Intimidate +10, Survival +10
Languages: Common, Orc
Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Shobhad
CR: 4
XP: 1200
N Large monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft.
Perception: +10
HP: 50
EAC: 16
KAC: 16
Fort: +6
Ref: +8
Will: +5
Speed: 40 ft.
Melee: carbon steel curve blade +13 (1d10+9 S; critical bleed 1d6)
Ranged: squad machine gun +10 (1d10+4 P)
Offensive Abilities: None
Str: +5
Dex: +1
Con: +3
Wis: +0
Int: +0
Cha: +1
Skills: Intimidate +15, Stealth +10, Survival +10
Languages: Shobhad
Gear: tactical war harness (functions as defrex hide), carbon steel curve blades (2), squad machine gun with 80 heavy rounds