creature_type: monstrous
fort_save: +6
type: creature

Found 6 matches

Formian Taskmaster CR: 7 XP: 3200 LN Medium monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +14 (+18 with hive mind) HP: 90 EAC: 18 KAC: 19 Fort: +6 Ref: +8 Will: +12 Speed: 40 ft. Melee: stinger +12 (1d8+8 P plus taskmaster toxin) Ranged: thunderstrike streetsweeper +14 (1d10+7 So; critical knockdown) Offensive Abilities: None Str: +1 Dex: +2 Con: +1 Wis: +5 Int: +2 Cha: +4 Skills: Diplomacy +19, Profession (merchant) +19, Sense Motive +14 Languages: Common; telepathy 120 ft. Gear: thunderstrike streetsweeper with 2 high-capacity batteries (40 charges each)
Swarm Mindreaper CR: 7 XP: 3200 CE Medium monstrous (humanoid) Init.: +4 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +19 HP: 90 EAC: 18 KAC: 19 Fort: +6 Ref: +8 Will: +12 Speed: 30 ft., climb 20 ft. Melee: arm spike +14 (1d8+8 P; critical staggered [DC 17]) Ranged: None Offensive Abilities: trepan Str: +1 Dex: +4 Con: +2 Wis: +5 Int: +1 Cha: -1 Skills: Athletics +14 (+22 to climb), Mysticism +19, Stealth +14 Languages: Shirren; telepathy 100 ft.
Trox CR: 2 XP: 600 NG Large monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +5 Will: +3 Speed: 40 ft., burrow 20 ft. Melee: assault hammer +11 (1d6+6 B) Ranged: None Offensive Abilities: frenzy, grappler Str: +4 Dex: +0 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +12, Intimidate +7, Mysticism +7 Languages: Common, Nchaki Gear: assault hammer
Haan Combat Pilot CR: 7 XP: 3200 CN Large monstrous (humanoid) Init.: +5 Senses: darkvision 60 ft. Perception: +15 HP: 102 EAC: 20 KAC: 21 Fort: +6 Ref: +9 Will: +10 Speed: 40 ft., climb 40 ft., fly 30 ft. (Ex, average), swim 40 ft., sure-footed Melee: balloon +12 (see below) or tactical knife +12 (2d4+9 S) Ranged: advanced semi-auto pistol +14 (2d6+7 P) Offensive Abilities: firespray, debilitating trick, trick attack +4d8 Str: +2 Dex: +5 Con: +0 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20 Languages: Brethedan, Common Gear: D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife
Nuar Enforcer CR: 4 XP: 1200 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +10 HP: 52 EAC: 18 KAC: 20 Fort: +6 Ref: +4 Will: +5 Speed: 35 ft. Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P) Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13]) Offensive Abilities: gore, fighting styles (hit-and-run), knockdown Str: +5 Dex: +0 Con: +3 Wis: +1 Int: +1 Cha: +0 Skills: Athletics +15, Intimidate +10, Survival +10 Languages: Common, Orc Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Shobhad CR: 4 XP: 1200 N Large monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft. Perception: +10 HP: 50 EAC: 16 KAC: 16 Fort: +6 Ref: +8 Will: +5 Speed: 40 ft. Melee: carbon steel curve blade +13 (1d10+9 S; critical bleed 1d6) Ranged: squad machine gun +10 (1d10+4 P) Offensive Abilities: None Str: +5 Dex: +1 Con: +3 Wis: +0 Int: +0 Cha: +1 Skills: Intimidate +15, Stealth +10, Survival +10 Languages: Shobhad Gear: tactical war harness (functions as defrex hide), carbon steel curve blades (2), squad machine gun with 80 heavy rounds