creature_type: outsider
eac: 16
type: creature

Found 2 matches

Anchorite CR: 4 XP: 1200 LE Medium outsider (evil) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +8 Will: +3 Speed: 30 ft. Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4) Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities: unnerving gaze (30 ft., DC 13) Str: +1 Dex: +5 Con: +3 Wis: +1 Int: +0 Cha: +1 Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10 Languages: Common, Infernal; telepathy 30 ft. Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)
Gloomwing CR: 4 XP: 1200 N Large outsider (extraplanar) Init.: +5 Senses: darkvision 60 ft.; Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +8 Will: +3 Speed: 10 ft., fly 40 ft. (Ex, average) Melee: bite +13 (1d6+6 P) Ranged: Offensive Abilities: confusion, implant, pheromones Str: +2 Dex: +5 Con: +2 Wis: +0 Int: -4 Cha: +0 Skills: Acrobatics +15, Stealth +10