Angel, Barachius
CR: 7
XP: 3200
NG Large outsider (angel extraplanar good)
Init.: +4
Senses: darkvision 60 ft., detect alignment, low light vision;
Perception: +14
Aura: protective aura (20 ft.)
HP: 95
EAC: 21
KAC: 22
Fort: +8
Ref: +6
Will: +10, +4 vs. poison
Speed: 50 ft., fly 100 ft. (Su, average)
Melee: holy sintered longsword +16 (2d8+12 S)
Ranged: holy corona laser rifle +14 (2d6+7 F; critical burn 1d6)
Offensive Abilities: firewall
Str: +5
Dex: +4
Con: +4
Wis: +2
Int: +1
Cha: +2
Skills: Computers +19, Culture +19, Engineering +19, Mysticism +14, Sense Motive +14
Languages: Celestial, Draconic, Infernal; truespeech
Gear: holy corona laser rifle with 2 high-capacity batteries (40 charges each), holy sintered longsword
Aasimar
CR: 1
XP: 400
NG Medium outsider (native)
Init.: +2
Senses: darkvision 60 ft.
Perception: +10
HP: 17
EAC: 11
KAC: 12
Fort: +1
Ref: +3
Will: +4
Speed: 30 ft.
Melee: tactical dueling sword +4 (1d6 S)
Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12])
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +1
Int: +0
Cha: +4
Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10
Languages: Celestial, Elven, Common
Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Anchorite
CR: 4
XP: 1200
LE Medium outsider (evil)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +8
Will: +3
Speed: 30 ft.
Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4)
Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities: unnerving gaze (30 ft., DC 13)
Str: +1
Dex: +5
Con: +3
Wis: +1
Int: +0
Cha: +1
Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10
Languages: Common, Infernal; telepathy 30 ft.
Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)
Garaggakal Polymath
CR: 14
XP: 38400
CE Large outsider (extraplanar)
Init.: +8
Senses: blindsight (emotion) 60 ft., darkvision 60 ft., sense through (emotion) 60 ft.
Perception: +25
HP: 255
RP: 5
EAC: 28
KAC: 30
Fort: +16
Ref: +16
Will: +14
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: bite +28 (8d6+20 P plus analyzed strike)
Ranged:
Offensive Abilities: leech life (DC 20)
Str: +6
Dex: +8
Con: +4
Wis: +4
Int: +3
Cha: +0
Skills: Acrobatics +30 (+38 to fly), Athletics +25, Stealth +30, Survival +25
Languages: Garaggakal (can’t speak any language); telepathy 100 ft.
Garaggakal
CR: 5
XP: 1600
CE Medium outsider (extraplanar)
Init.: +5
Senses: blindsight (emotion) 60 ft., darkvision 60 ft., sense through (emotion) 60 ft.
Perception: +11
HP: 75
RP: 4
EAC: 17
KAC: 19
Fort: +7
Ref: +7
Will: +6
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: bite +12 (2d6+9 P)
Ranged:
Offensive Abilities: leech life (DC 13)
Str: +2
Dex: +5
Con: +3
Wis: +2
Int: +1
Cha: -2
Skills: Acrobatics +16 (+24 to fly), Athletics +11, Stealth +16, Survival +11
Languages: Garaggakal (can’t speak any language); telepathy 100 ft.
Ja Noi
CR: 5
XP: 1600
LE Medium outsider (goblinoid)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +11
HP: 84
EAC: 17
KAC: 19
Fort: +7
Ref: +7
Will: +6
Speed: 30 ft. (25 ft. in armor)
Melee: tactical swoop hammer +15 (1d10+10 B; critical knockdown)
Ranged: thunderstrike sonic rifle +12 (1d10+5 So; critical deafen [DC 13])
Offensive Abilities:
Str: +5
Dex: +3
Con: +2
Wis: +0
Int: +1
Cha: +1
Skills: Acrobatics +16, Intimidate +11, Stealth +11
Languages: Common, Goblin
Gear: lashunta ringwear II, tactical swoop hammer, thunderstrike sonic rifle with 2 high-capacity batteries (40 charges each)
Juvenile Solar Wisp
CR: 5
XP: 1600
N Huge outsider (air)
Init.: +5
Senses: darkvision 60 ft.
Perception: +11
HP: 63
EAC: 17
KAC: 19
Fort: +9
Ref: +7
Will: +4
Speed: fly 30 ft. (Su, perfect)
Melee: slam +15 (1d6+8 F)
Ranged:
Offensive Abilities: engulf (1d6+8 F, DC 13)
Str: +3
Dex: +5
Con: +2
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +16 (+24 to fly)
Kanabo Commando
CR: 3
XP: 800
LE Medium outsider (goblinoid)
Init.: +2
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 15
KAC: 18
Fort: +5
Ref: +5
Will: +4
Speed: 30 ft. (20 ft. in armor)
Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6)
Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12])
Offensive Abilities: fighting styles (arcane assailant)
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: +0
Cha: +0
Skills: Athletics +13, Intimidate +8, Stealth +8
Languages: Common, Goblin
Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)
Mature Solar Wisp
CR: 19
XP: 204800
N Small outsider (air)
Init.: +11
Senses: darkvision 60 ft.
Perception: +32
Aura: gravitational pull aura (120 ft.)
HP: 400
EAC: 34
KAC: 35
Fort: +22
Ref: +20
Will: +16
Speed: fly 60 ft. (Su, perfect)
Melee: slam +31 (15d6+28 F)
Ranged: solar ray +34 (8d8+19 F; critical burn 6d6)
Offensive Abilities: conflagration, stellar heat
Str: +9
Dex: +11
Con: +6
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +37 (+45 to fly)
Pluprex
CR: 13
XP: 25600
CE Medium outsider (chaotic)
Init.: +4
Senses: darkvision 60 ft.
Perception: +23
Aura: radiation (20 ft.)
HP: 190
EAC: 26
KAC: 27
Fort: +16
Ref: +12
Will: +14
Speed: 50 ft., fly 60 ft. (Su, average)
Melee: bite +23 (6d4+19 S plus invoke mutation)
Ranged:
Offensive Abilities: invoke mutation
Str: +6
Dex: +4
Con: +4
Wis: +2
Int: +3
Cha: +8
Skills: Acrobatics +23, Bluff +28, Intimidate +28, Life Science +23, Mysticism +23
Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.