Bone Trooper Captain
CR: 8
XP: 4800
LE Medium undead
Init.: +10
Senses: darkvision 60 ft.
Perception: +16
HP: 125
RP: 4
EAC: 20
KAC: 23
Fort: +10
Ref: +10
Will: +9
Speed: 30 ft.
Melee: None
Ranged: red star plasma pistol +19 (1d8+8 E & F; critical burn 1d8)
Offensive Abilities: fighting styles (arcane assailant), gear boosts (plasma immolation [1d8]), style techniques (rune of the eldritch knight, secret of the magi)
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +2
Cha: +2
Skills: Diplomacy +16, Engineering +16, Intimidate +16, Piloting +21
Languages: Common, Eoxian
Gear: skitterhide II (with black force field), officer dueling sword, red star plasma pistol with 3 batteries (20 charges each)
Bone Trooper Technomancer
CR: 3
XP: 800
LE Medium undead
Init.: +7
Senses: darkvision 60 ft.
Perception: +8
HP: 34
EAC: 13
KAC: 14
Fort: +2
Ref: +2
Will: +8
Speed: 30 ft.
Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S)
Ranged: tactical semi-auto pistol +7 (1d6+3 P)
Offensive Abilities: None
Str: +1
Dex: +3
Con: —
Wis: +0
Int: +4
Cha: +1
Skills: Computers +13, Mysticism +8, Piloting +13
Languages: Common, Eoxian
Gear: skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds
Ghoul
CR: 1
XP: 400
CE Medium undead
Init.: +4
Senses: darkvision 60 ft.
Perception: +10
HP: 18
EAC: 12
KAC: 12
Fort: +3
Ref: +3
Will: +3
Speed: 30 ft.
Melee: bite +5 (1d6+3 P plus ghoul fever and paralysis) or claw +5 (1d6+3 S plus paralysis)
Ranged: azimuth laser pistol +8 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +2
Dex: +4
Con: —
Wis: +0
Int: +1
Cha: +1
Skills: Acrobatics +5, Athletics +5, Stealth +10
Languages: Common, Eoxian
Gear: azimuth laser pistol with 1 battery (20 charges)
Cybernetic Zombie
CR: 3
XP: 800
N Medium undead
Init.: +4
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 14
KAC: 16
Fort: +5
Ref: +5
Will: +4
Speed: 30 ft.
Melee: slam +8 (1d6+5 B)
Ranged: integrated static arc pistol +11 (1d6+3 E; critical arc 2)
Offensive Abilities: self-destruct (1d6+3 E, DC 12)
Str: +2
Dex: +4
Con: —
Wis: +1
Int: —
Cha: +1
Skills: Athletics +13
Gear: static arc pistol with 2 batteries (20 charges each)
Marooned One
CR: 8
XP: 4800
NE Medium undead
Init.: +4
Senses: blindsight (life) 60 ft., darkvision 60 ft.
Perception: +16
HP: 115
EAC: 23
KAC: 25
Fort: +11
Ref: +7
Will: +13
Speed: 30 ft.
Melee: tactical knife +17 (2d4+10 S)
Ranged: advanced semi-auto pistol +15 (2d6+8 P)
Offensive Abilities: strangle
Str: +2
Dex: +4
Con: —
Wis: +1
Int: +6
Cha: +1
Skills: Computers +21, Culture +16, Engineering +21 (+26 to disable life-support systems), Stealth +21, Survival +16
Languages: Common, 1 other language known in life
Gear: kasatha microcord III, advanced semi-auto pistol with 30 small arm rounds, tactical knife
Occult Zombie
CR: 1
XP: 400
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 24
EAC: 11
KAC: 13
Fort: +3
Ref: +3
Will: +3
Speed: 30 ft.
Melee: slam +8 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: —
Wis: +1
Int: —
Cha: +0
Skills: Athletics +10
Skeletal Undead
CR: 1
XP: 200
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +2
Ref: +2
Will: +2
Speed: 30 ft.
Melee: survival knife +6 (1d4+3 S) or claw +6 (1d6+3 S)
Ranged: hunting rifle +3 (1d8 P)
Offensive Abilities: None
Str: +3
Dex: +2
Con: —
Wis: +1
Int: —
Cha: +1
Skills: Athletics +9
Gear: hunting rifle with 20 longarm rounds, survival knife
Bone Trooper Commando
CR: 7
XP: 3200
NE Medium undead
Init.: +8
Senses: Darkvision 60 ft.
Perception: +14
HP: 126
EAC: 19
KAC: 21
Fort: +9
Ref: +9
Will: +11
Speed: 30 ft.
Melee: standard taclash +17 (1d4+12 S)
Ranged: tactical seeker rifle +16 (2d8+9 P) or flash grenade II +17 (explode [10 ft., blinded 1d4 rounds, DC 15])
Offensive Abilities:
Str: +5
Dex: +4
Con: –
Wis: +0
Int: +0
Cha: +2
Skills: Acrobatics +14, Athletics +19, Stealth +14
Languages: Common, Eoxian
Gear: vesk overplate I, tactical seeker rifle with 32 longarm rounds, standard taclash, flash grenades II (2), personal comm unit