Apari
CR: 7
XP: 3200
N Large vermin
Init.: +2
Senses: darkvision 60 ft.
Perception: +14
HP: 105
RP: 4
EAC: 19
KAC: 21
Fort: +11
Ref: +6
Will: +9
Speed: 30 ft.
Melee: claw +17 (2d6+11 S)
Ranged: spike +14 (2d8+7 P)
Offensive Abilities: spawn constituents
Str: +4
Dex: +2
Con: +5
Wis: +0
Int: -
Cha: +0
Skills: Athletics +19, Intimidate +14, Survival +14
Apari Constituent
CR: -
XP: -
N Tiny vermin
Init.: +4
Senses: darkvision 60 ft.
Perception: +7
HP: 20
EAC: 13
KAC: 15
Fort: +6
Ref: +4
Will: +1
Speed: fly 30 ft. (Ex, perfect)
Melee: claw +10 (1d6+4 S)
Ranged:
Offensive Abilities: fungible
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: -
Cha: +0
Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Bolida Miner
CR: 2
XP: 600
CN Medium vermin
Init.: +5
Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision
Perception: +7
HP: 25
EAC: 14
KAC: 17
Fort: +4
Ref: +2
Will: +3
Speed: 40 ft., burrow 30 ft. (35 ft., burrow 25 ft. in armor)
Melee: tactical pike +10 (1d8+6 P)
Ranged: tactical crossbolter +7 (1d10+2 P) or frag grenade I +7 (explode [15 ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (blitz), rolling charge
Str: +4
Dex: +1
Con: +2
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +7, Physical Science +7, Survival +12
Languages: Bolidan, Common
Gear: hidden soldier armor, tactical crossbolter with 20 arrows, tactical pike, frag grenades I (2)
Bolida Overseer
CR: 8
XP: 4800
CN Medium vermin
Init.: +2
Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision
Perception: +18
HP: 115
EAC: 21
KAC: 22
Fort: +9
Ref: +9
Will: +9
Speed: 30 ft., burrow 30 ft.
Melee: carbon staff +17 (1d8+10 B; critical knockdown)
Ranged: advanced semi-auto pistol +15 (2d6+8 P)
Offensive Abilities: overload (DC 18), rolling charge, target tracking
Str: +2
Dex: +2
Con: +4
Wis: +1
Int: +6
Cha: +0
Skills: Athletics +16, Engineering +21, Computers +21, Physical Science + 16, Survival +21
Languages: Bolidan, Common
Gear: kasatha microcord III, advanced semi-auto pistol with 24 small arm rounds, carbon staff
Comet Wasp Swarm
CR: 12
XP: 19200
N Diminutive vermin (swarm)
Init.: +8
Senses: blindsight (vibration) 30 ft., darkvision 60 ft.
Perception: +22
HP: 200
EAC: 26
KAC: 28
Fort: +14
Ref: +16
Will: +11
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: swarm attack (6d6 C & P plus chilling toxin)
Ranged: None
Offensive Abilities: distraction (DC 19), implant
Str: -2
Dex: +8
Con: +5
Wis: +0
Int: —
Cha: -3
Skills: Acrobatics +22 (+30 to fly)
Warpmoth Swarm
CR: 6
XP: 2400
N Fine vermin (swarm)
Init.: +5
Senses: blindsense (vibration) 30 ft., darkvision 60 ft.
Perception: +13
Aura: disorienting (15 ft., DC 14)
HP: 90
EAC: 18
KAC: 20
Fort: +8
Ref: +10
Will: +5
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: swarm attack (2d6 P)
Ranged: None
Offensive Abilities: distraction (DC 14)
Str: -5
Dex: +5
Con: +3
Wis: +0
Int: —
Cha: -3
Skills: Acrobatics +13 (+21 to fly)
Odheo
CR: 1
XP: 400
N Tiny vermin
Init.: +4
Senses: blindsense (scent) 60 ft., darkvision 60 ft.
Perception: +5
HP: 17
EAC: 11
KAC: 13
Fort: +5
Ref: +3
Will: +1
Speed: 30 ft., climb 30 ft.
Melee: bite +8 (1d3+3 S) or harpoon tongue +8 (1d6+1 P)
Ranged: None
Offensive Abilities: None
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: —
Cha: -2
Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10
Crate Fiend
CR: 3
XP: 800
N Medium vermin
Init.: +2
Senses: blindsense (vibration) 60 ft., darkvision 60 ft.;
Perception: +8
HP: 30
EAC: 15
KAC: 17
Fort: +7
Ref: +5
Will: +2
Speed: 20 ft. (40 ft. outside crate shell)
Melee: bite +11 (1d6+7 A & P; critical corrode 1d4) or claw +11 (1d6+7 S and grab)
Ranged: acid blast +9 (explode [5 ft., 1d6+1 A plus 1d4 corrode, DC 12])
Offensive Abilities: explosive death
Str: +2
Dex: +1
Con: +4
Wis: +0
Int: –
Cha: -3
Skills: Athletics +8, Stealth +13