critical: —
damage: 1d10
type: weapon

Found 17 matches

Staff, Sentinel
Level: 7 Price: 6,320 Bulk: 1 Damage: 1d10 B Critical:

Special:

Block, Powered (capacity 20, usage 1), Stun

Crossbolter, Tactical
Level: 2 Price: 475 Bulk: 2 Damage: 1d10 P Critical:

Range: 70 ft. Capacity: 1 arrow Usage: 1 Special:

Unwieldy

Reaction Cannon, Light
Level: 1 Price: 250 Bulk: 3 Damage: 1d10 P Critical:

Range: 90 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Machine Gun, Squad
Level: 4 Price: 2,060 Bulk: 2 Damage: 1d10 P Critical:

Range: 60 ft. Capacity: 40 rounds Usage: 2 Special:

Analog, Automatic

Shirren-Eye Rifle, Tactical
Level: 2 Price: 755 Bulk: 1 Damage: 1d10 P Critical:

Range: 70 ft. Capacity: 1 round Usage: 1 Special:

Analog, Sniper (250 ft.), Unwieldy

Rail Gun, Advanced
Level: 6 Price: 3,770 Bulk: 1 Damage: 1d10 P Critical:

Range: 60 ft. Capacity: 15 rounds Usage: 1 Special:

Automatic

Multistage Rifle, Dual
Level: 4 Price: 2,380 Bulk: 2 Damage: 1d10 P Critical:

Range: 50 ft. Capacity: 2 mini-rockets Usage: 2 Special:

Indirect, Sniper (500 ft.), Unwieldy

Excavation Laser, Light
Level: 4 Price: 2,050 Bulk: 2 Damage: 1d10 F Critical:

Range: 60 ft. Capacity: 40 charges Usage: 2 Special:

Penetrating, Professional (miner)

Disintegration Pistol, Liquidator
Level: 6 Price: 4,500 Bulk: L Damage: 1d10 A Critical:

Range: 15 ft. Capacity: 20 charges Usage: 2 Special:

Disintegrator Pistol, Liquidator
Level: 6 Price: 4,500 Bulk: L Damage: 1d10 A Critical:

Range: 15 ft. Capacity: 20 charges Usage: 2 Special: