critical: —
type: weapon

Found 472 matches

Phasing, I Longarm and Sniper Rounds
Level: 7 Price: 820 Bulk: L Damage: — None Critical:

Special:

Grenade Arrow, I
Level: 6 Price: 875 Bulk:Damage:Critical:

Special:

as any 1st-level grenade

Wave Modulator, I
Level: 2 Price: 1,080 Bulk: L Damage: 1d4 F|so Critical:

Range: 30 ft. Capacity: 20 charges Usage: 4 Special:

Modal (sonic)

Phasing, II Longarm and Sniper Rounds
Level: 14 Price: 9,420 Bulk: L Damage: — None Critical:

Special:

Grenade Arrow, II
Level: 10 Price: 5,450 Bulk:Damage: — None Critical:

Special:

as any 5th- or lower-level grenade

Wave Modulator, II
Level: 5 Price: 3,400 Bulk: L Damage: 1d6 F|so Critical:

Range: 30 ft. Capacity: 20 charges Usage: 4 Special:

Modal (sonic)

Grenade Arrow, III
Level: 15 Price: 32,050 Bulk:Damage: — None Critical:

Special:

as any 10th- or lower-level grenade

Wave Modulator, III
Level: 8 Price: 11,000 Bulk: L Damage: 2d4 F|so Critical:

Range: 30 ft. Capacity: 20 charges Usage: 4 Special:

Modal (sonic)

Grenade Arrow, IV
Level: 20 Price: 245,000 Bulk:Damage: — None Critical:

Special:

as any 15th- or lower-level grenade

Wave Modulator, IV
Level: 11 Price: 28,600 Bulk: L Damage: 2d8 F|so Critical:

Range: 30 ft. Capacity: 20 charges Usage: 4 Special:

Modal (sonic)