critical: —
type: weapon
source: Starfinder Armory
item_level
damage
- 1d2 [1]
- 1d3 [2]
- 1d4 [12]
- 1d6 [19]
- 1d8 [11]
- 1d10 [9]
- 1d12 [2]
- 1d20 [1]
- 2d4 [8]
- 2d6 [11]
- 2d8 [7]
- 2d10 [3]
- 2d12 [2]
- 3d4 [3]
- 3d6 [5]
- 3d8 [2]
- 3d10 [6]
- 3d12 [1]
- 4d4 [3]
- 4d6 [6]
- 4d8 [3]
- 4d10 [1]
- 4d12 [1]
- 5d4 [2]
- 5d6 [4]
- 5d8 [1]
- 6d6 [4]
- 6d10 [3]
- 6d12 [1]
- 7d4 [2]
- 7d6 [2]
- 7d8 [2]
- 7d12 [1]
- 8d4 [1]
- 8d8 [2]
- 9d4 [1]
- 9d6 [2]
- 9d8 [1]
- 10d4 [1]
- 10d6 [2]
- 10d8 [1]
- 11d4 [2]
- 11d6 [3]
- 12d6 [2]
- 13d6 [1]
- 14d6 [1]
- 14d8 [1]
- +1 [3]
- +1d2 [2]
- +1d3 [1]
- +1d4 [2]
- +1d6 [1]
- +1d12 [1]
- +2d4 [1]
- +3d4 [1]
- +3d6 [1]
- +4d4 [1]
- +6d4 [2]
- +6d6 [1]
- +10d4 [1]
- — [72]
damage_type
special
- 4d6 P [1]
- 8d8 e&f [1]
- 10d6 P [1]
- 12d10 e&f [1]
- 17d12 e&f [1]
- _Analog_ [5]
- _Analog_, _Block_ [1]
- _Analog_, _Conceal_ [3]
- _Analog_, _Conceal_, _Grapple_, _Operative_, _Throttle_ [2]
- _Analog_, _Conceal_, _Operative_ [4]
- _Analog_, _Modal_ (disintegrator) [5]
- _Analog_, _Nonlethal_, _Operative_ [3]
- _Analog_, _Operative_, _Professional_ (dancer) [1]
- _Analog_, _Operative_, _Tail_ [1]
- _Analog_, _Reach_ [7]
- _Analog_, _Shells_ (1, usage 1) [1]
- _Analog_, _Shells_ (2, usage 2) [1]
- _Analog_, _Shells_ (3, usage 3) [1]
- _Analog_, _Shells_ (4, usage 4) [1]
- _Analog_, _Thrown_ (20 ft.) [2]
- _Analog_, _Thrown_ (30ft.) [3]
- _Analog_, _Unwieldy_ [2]
- _Antibiological_ [4]
- _Automatic_ [6]
- _Blast_, _Shape_ 1, _Unwieldy_ [1]
- _Blast_, _Shape_ 2, _Unwieldy_ [1]
- _Blast_, _Shape_ 3, _Unwieldy_ [1]
- _Blast_, _Shape_ 4, _Unwieldy_ [1]
- _Block_, _Double_ (flame), _Powered_ (capacity 40, usage 2) [5]
- _Boost_ 1d6 [1]
- _Boost_ 2d4 [1]
- _Boost_ 2d6 [1]
- _Boost_ 4d6 [1]
- _Breakdown_ [4]
- _Breakdown_, _Sniper_ (250 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (500 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (600 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (750 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (1000 ft.), _Unwieldy_ [1]
- _Cluster_ (5 ft.) [1]
- _Cluster_ (10 ft.) [2]
- _Cluster_ (15 ft.) [1]
- _Conceal_, _Integrated_ (1 slot), _Operative_ [4]
- _Echo_, _Stun_ [1]
- _Explode_ (1d8 S, staggered, 15 ft.) [1]
- _Explode_ (1d10 E, 20 ft.) [1]
- _Explode_ (2d6 B, 20 ft.) [1]
- _Explode_ (2d10 S, staggered, 20 ft.) [1]
- _Explode_ (3d10 E, 20 ft.) [1]
- _Explode_ (4d6 B, 20 ft.) [1]
- _Explode_ (4d10 S, staggered, 20 ft.) [1]
- _Explode_ (4d12 B, 20 ft.) [1]
- _Explode_ (4d12 S, staggered, 25 ft.) [1]
- _Explode_ (5 ft., see text) [5]
- _Explode_ (6d10 E, 20 ft.) [1]
- _Explode_ (8d12 B, 20 ft.) [1]
- _Explode_ (10 ft.) [3]
- _Explode_ (10 ft., see text) [4]
- _Explode_ (14d6 E, 20 ft.) [1]
- _Explode_ (15 ft.) [1]
- _Explode_ (15 ft., see text) [3]
- _Explode_ (20 ft.) [1]
- _Explode_ (20 ft., see text) [6]
- _Explode_ (25 ft.) [1]
- _Explode_ (25 ft., see text) [1]
- _Explode_ (30 ft.) [1]
- _Explode_ (30 ft., see text) [1]
- _Explode_ (staggered, 10 ft.) [2]
- _Explode_ (staggered, 15 ft.) [1]
- _Extinguish_, _Integrated_ (2 slots), _Powered_ (capacity 20, usage 2) [3]
- _Feint_, _Operative_, _Powered_ (capacity 20, usage 1) [3]
- _Flexible line_, _Living_, _Unwieldy_ [4]
- _Guided_, _Sniper_ (250 ft.), _Unwieldy_ [1]
- _Indirect_, _Sniper_ (500 ft.), _Unwieldy_ [2]
- _Indirect_, _Sniper_ (750 ft.), _Unwieldy_ [2]
- _Indirect_, _Sniper_ (1000 ft.), _Unwieldy_ [1]
- _Integrated_ (1 slot) [1]
- _Line_, _Stun_, _Unwieldy_ [4]
- _Line_, _Unwieldy_ [4]
- _Living_ [4]
- _Mine_ [4]
- _Modal_ (sonic) [7]
- _Operative_, _Polarize_ 1d3, _Powered_ (capacity 20, usage 2) [2]
- _Operative_, _Polarize_ 1d4, _Powered_ (capacity 40, usage 2) [1]
- _Operative_, _Polarize_ 1d6, _Powered_ (capacity 40, usage 4) [1]
- _Operative_, _Polarize_ 2d6, _Powered_ (capacity 80, usage 4) [1]
- _Operative_, _Polarize_ 4d6, _Powered_ (capacity 100, usage 10) [1]
- _Operative_, _Powered_ (capacity 20, usage 2) [2]
- _Operative_, _Powered_ (capacity 20, usage 4) [2]
- _Penetrating_ [1]
- _Penetrating_, _Professional_ (miner) [3]
- _Polarize_ 1d4 [1]
- _Polarize_ 1d10 [1]
- _Polarize_ 2d8 [1]
- _Polarize_ 3d8 [1]
- _Powered_ (capacity 20, usage 1), _Professional_ (contractor) [1]
- _Powered_ (capacity 20, usage 2) [5]
- _Powered_ (capacity 40, usage 2), _Professional_ (contractor) [2]
- _Powered_ (capacity 40, usage 4), _Professional_ (contractor) [1]
- _Quick reload_, _Recall_, _Thrown_ [1]
- _Shield_ 1d4 [1]
- _Shield_ 2d6 [1]
- _Shield_ 2d12 [1]
- _Shield_ 4d12 [1]
- _Sniper_ (250 ft.) [1]
- _Stun_ [5]
- _Unwieldy_ [1]
- _Unwieldy_, _Wide line_ [5]
- explode (5 ft., see text) [1]
- explode (10 ft., see text) [2]
- fiery [7]
- operative [4]
- penetrating [5]
- stun [7]
- variant boost 1d3 (2/day) [1]
- variant boost 1d4 (3/day) [1]
- variant boost 2d4 (3/day) [1]
- variant boost 2d6 (4/day) [1]
- variant boost 3d6 (5/day) [1]
- variant boost 6d6 (5/day) [1]
- — [5]
range
- 15 ft. [2]
- 20 ft. [29]
- 21 ft. [1]
- 22 ft. [1]
- 23 ft. [1]
- 24 ft. [1]
- 25 ft. [2]
- 26 ft. [1]
- 27 ft. [1]
- 28 ft. [1]
- 29 ft. [1]
- 30 ft. [13]
- 31 ft. [1]
- 32 ft. [1]
- 33 ft. [1]
- 34 ft. [1]
- 35 ft. [1]
- 36 ft. [1]
- 37 ft. [1]
- 38 ft. [1]
- 39 ft. [1]
- 40 ft. [20]
- 41 ft. [1]
- 50 ft. [3]
- 60 ft. [30]
- 70 ft. [4]
- 80 ft. [16]
- 100 ft. [3]
- 120 ft. [2]
capacity
capacity_type
Found 252 matches