critical: Wound
type: weapon

Found 51 matches

Plasma Ring, Single-Valve
Level: 4 Price: 2,350 Bulk: L Damage: 1d4 E & F Critical:

Wound

Range: 40 ft. Capacity: 40 charges Usage: 4 Special:

Meteor Glaive, Tactical
Level: 6 Price: 4,390 Bulk: 2 Damage: 1d12 F|s Critical:

Wound

Special:

Fueled (capacity 40, usage 40), Reach

Nanite Rifle, Tactical
Level: 10 Price: 20,100 Bulk: 1 Damage: 2d12 A Critical:

Wound

Range: 60 ft. Capacity: 10 nanites Usage: 10 Special:

Sniper (500 ft.), Unwieldy

Nanite Thrower, Tactical
Level: 9 Price: 13,300 Bulk: 1 Damage: — None Critical:

Wound

Range: 60 ft. Capacity: 10 nanites Usage: 1 Special:

Deconstruct 2d6

Conqueror, Violet Star
Level: 18 Price: 590,000 Bulk: 3 Damage: 10d10 E & F Critical:

Wound

Range: 100 ft. Capacity: 80 charges Usage: 8 Special:

Unwieldy

Conqueror, White Star
Level: 9 Price: 15,200 Bulk: 3 Damage: 3d12 E & F Critical:

Wound

Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

Unwieldy

Solar Brand, White Star
Level: 12 Price: 35,200 Bulk: L Damage: 3d8 E & F Critical:

Wound

Special:

Powered (capacity 80, usage 4)

Conqueror, Yellow Star
Level: 4 Price: 2,400 Bulk: 3 Damage: 1d12 E & F Critical:

Wound

Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

Unwieldy

Nova Lance, Yellow Star
Level: 7 Price: 6,870 Bulk: 2 Damage: 3d4 E & F Critical:

Wound

Special:

Powered (capacity 20, usage 1), Reach

Solar Brand, Yellow Star
Level: 6 Price: 4,250 Bulk: L Damage: 1d8 E & F Critical:

Wound

Special:

Powered (capacity 40, usage 4)