critical: Wound
range: 60 ft.
type: weapon

Found 9 matches

Nanite Thrower, Advanced
Level: 12 Price: 35,400 Bulk: 1 Damage: — None Critical:

Wound

Range: 60 ft. Capacity: 10 nanites Usage: 1 Special:

Deconstruct 3d6

Plasma Bolter, Advanced
Level: 5 Price: 3,010 Bulk: 2 Damage: 2d8 E & F Critical:

Wound

Range: 60 ft. Capacity: 40 charges Usage: 8 Special:

Unwieldy

Plasma Bolter, Elite
Level: 9 Price: 14,000 Bulk: 2 Damage: 3d10 E & F Critical:

Wound

Range: 60 ft. Capacity: 40 charges Usage: 4 Special:

Unwieldy

Plasma Ring, Multichannel
Level: 17 Price: 280,000 Bulk: L Damage: 4d8 E & F Critical:

Wound

Range: 60 ft. Capacity: 40 charges Usage: 4 Special:

Plasma Bolter, Paragon
Level: 16 Price: 170,000 Bulk: 2 Damage: 9d8 E & F Critical:

Wound

Range: 60 ft. Capacity: 80 charges Usage: 4 Special:

Unwieldy

Conqueror, Red Star
Level: 1 Price: 430 Bulk: 3 Damage: 1d10 E & F Critical:

Wound

Range: 60 ft. Capacity: 20 charges Usage: 4 Special:

Unwieldy

Plasma Guide, Series-28
Level: 6 Price: 4,920 Bulk: 2 Damage: 1d10 E & F Critical:

Wound

Range: 60 ft. Capacity: 40 charges Usage: 5 Special:

Guided, Sniper (250 ft.), Unwieldy

Nanite Rifle, Tactical
Level: 10 Price: 20,100 Bulk: 1 Damage: 2d12 A Critical:

Wound

Range: 60 ft. Capacity: 10 nanites Usage: 10 Special:

Sniper (500 ft.), Unwieldy

Nanite Thrower, Tactical
Level: 9 Price: 13,300 Bulk: 1 Damage: — None Critical:

Wound

Range: 60 ft. Capacity: 10 nanites Usage: 1 Special:

Deconstruct 2d6