damage: 2d8
type: weapon
damage_type
special
- _Analog_ [4]
- _Analog_, _Automatic_ [1]
- _Analog_, _Disarm_, _Fueled_ (capacity 20, usage 1), _Reach_, _Trip_ [1]
- _Analog_, _Nonlethal_, _Operative_ [1]
- _Analog_, _Reach_ [1]
- _Analog_, _Thrown_ (20 ft.) [1]
- _Analog_, _Unwieldy_ [1]
- _Antibiological_ [1]
- _Automatic_ [3]
- _Boost_ 1d6 [1]
- _Boost_ 2d8, _Penetrating_ [1]
- _Explode_ (2d8 C, 15 ft.) [1]
- _Explode_ (2d8 C, staggered, 15 ft.) [1]
- _Explode_ (10 ft.), _Unwieldy_ [1]
- _Explode_ (15 ft.), _Unwieldy_ [1]
- _Flexible line_, _Living_, _Unwieldy_ [1]
- _Guided_, _Sniper_ (500 ft.), _Unwieldy_ [1]
- _Indirect_, _Sniper_ (500 ft.), _Unwieldy_ [1]
- _Integrated_ (1 slot) [1]
- _Line_, _Stun_, _Unwieldy_ [1]
- _Living_ [1]
- _Modal_ (sonic) [1]
- _Penetrating_ [1]
- _Polarize_ 1d10 [1]
- _Powered_ (capacity 20, usage 1) [3]
- _Powered_ (capacity 20, usage 2) [1]
- _Powered_ (capacity 40, usage 2) [1]
- _Powered_ (capacity 40, usage 2), _Reach_ [1]
- _Unwieldy_ [3]
- analog [2]
- injection (see text) [1]
- line [2]
- powered (capacity 20, usage 1) [1]
- sniper (500 ft.) [1]
- — [5]
critical
range
capacity_type
source
Found 50 matches