damage: 3d6
type: weapon
special
- _Analog_ [3]
- _Analog_, _Fueled_ (capacity 20, usage 1), _Professional_ (dancer) [1]
- _Analog_, _Modal_ (disintegrator) [1]
- _Analog_, _Thrown_ (40 ft.) [1]
- _Automatic_ [1]
- _Blast_, _Entangle_ (2d4 rounds), _Unwieldy_ [1]
- _Blast_, _Radioactive_, _Unwieldy_ [1]
- _Block_, _Powered_ (capacity 40, usage 2), _Thrown_ (20 ft.) [1]
- _Breakdown_ [1]
- _Breakdown_, _Sniper_ (600 ft.), _Unwieldy_ [1]
- _Conceal_, _Grapple_, _Operative_, _Powered_ (capacity 20, usage 1) [1]
- _Disarm_, _Powered_ (capacity 20, usage 1) [1]
- _Explode_ (3d6 F, 1d6 burn, 10 ft.) [1]
- _Line_, _Unwieldy_ [1]
- _Nonlethal_ [2]
- _Operative_, _Polarize_ 2d6, _Powered_ (capacity 80, usage 4) [1]
- _Powered_ (capacity 20, usage 1) [1]
- _Powered_ (capacity 20, usage 2) [1]
- _Powered_ (capacity 40, usage 2) [1]
- _Quick reload_, _Thrown_ [1]
- _Sniper_ (500 ft.) [1]
- _Stun_ [1]
- analog [1]
- boost 2d6 [1]
- bright [1]
- line [1]
- — [2]
critical
capacity_type
source
Found 31 matches