eac: 19
fort_save: +9
type: creature

Found 7 matches

Corpsefolk Marine CR: 7 XP: 3200 NE Medium undead Init.: +9 Senses: darkvision 60 ft. Perception: +14 HP: 126 EAC: 19 KAC: 22 Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (20 ft. in armor) Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown) Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim Str: +2 Dex: +5 Con:Wis: +4 Int: +0 Cha: +0 Skills: Athletics +19, Intimidate +14, Piloting +14 Languages: Common Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)
Hobgoblin Lieutenant CR: 7 XP: 3200 LE Medium humanoid (goblinoid) Init.: +5 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21, +1 vs. combat maneuvers Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (25 ft. in armor) Melee: sintered longsword +14 (2d8+13 S) Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15]) Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley Str: +4 Dex: +5 Con: +2 Wis: +0 Int: +0 Cha: +1 Skills: Athletics +14, Intimidate +14, Stealth +19 Languages: Common, Goblin Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)
Huge Predator CR: 7 XP: 3200 N Huge animal Init.: +2 Senses: low-light vision Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +9 Ref: +7 Will: +6 Speed: 40 ft. Melee: natural weapon +16 (2d6+12 P or S) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +14
Nuar Specialist CR: 8 XP: 4800 LN Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +16 HP: 117 EAC: 19 KAC: 20 Fort: +9 Ref: +9 Will: +9 Speed: 40 ft. Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P) Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18]) Offensive Abilities: gore, knockdown, overload (DC 18), target tracking Str: +2 Dex: +0 Con: +2 Wis: +4 Int: +6 Cha: +1 Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21 Languages: Common, Orc Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Rebuilt CR: 7 XP: 3200 CN Medium aberration Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +9 Ref: +9 Will: +8, +4 vs. pain effects Speed: 15 ft. Melee: slam +17 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +4 Wis: +0 Int: -2 Cha: -2 Skills: Acrobatics +14, Athletics +19, Intimidate +14, Survival +19 Languages: Vulgar Kishaleen (can't speak)
Bone Trooper Commando CR: 7 XP: 3200 NE Medium undead Init.: +8 Senses: Darkvision 60 ft. Perception: +14 HP: 126 EAC: 19 KAC: 21 Fort: +9 Ref: +9 Will: +11 Speed: 30 ft. Melee: standard taclash +17 (1d4+12 S) Ranged: tactical seeker rifle +16 (2d8+9 P) or flash grenade II +17 (explode [10 ft., blinded 1d4 rounds, DC 15]) Offensive Abilities: Str: +5 Dex: +4 Con:Wis: +0 Int: +0 Cha: +2 Skills: Acrobatics +14, Athletics +19, Stealth +14 Languages: Common, Eoxian Gear: vesk overplate I, tactical seeker rifle with 32 longarm rounds, standard taclash, flash grenades II (2), personal comm unit
Reklan CR: 7 XP: 3200 N Small magical beast Init.: +5 Senses: blindsense (thought) 120 ft., darkvision 60 ft., low-light vision; Perception: +14 HP: 110 EAC: 19 KAC: 21 Fort: +9 Ref: +11 Will: +7 Speed: 40 ft., climb 40 ft., fly 40 ft. (Su, average), swim 40 ft. Melee: spiny tentacle +18 (2d8+7 P) or bite +18 (2d6+11 P) Ranged: spine barrage +18 (2d8+7 P) Offensive Abilities: Str: +4 Dex: +5 Con: +2 Wis: +1 Int: -3 Cha: +0 Skills: Acrobatics +14, Athletics +14 (+22 to climb or swim), Stealth +19