eac: 19
type: creature

Found 23 matches

Tashtari Alpha CR: 7 XP: 3200 N Medium magical (beast) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +11 Will: +6 Speed: 30 ft., climb 30 ft. Melee: bite +15 (2d6+11 P) Ranged: muzzle beam +18 (2d6+7 F; critical burn 1d6) Offensive Abilities: bristle nova Str: +4 Dex: +5 Con: +2 Wis: +1 Int: +1 Cha: -1 Skills: Acrobatics +14, Athletics +14 (+22 to climb), Stealth +19
Warmonger Devil (Levaloch) CR: 7 XP: 3200 LE Large outsider (devil) Init.: +3 Senses: darkvision 60 ft., see in darkness Perception: +19 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +9 Will: +6 Speed: 40 ft., climb 40 ft. Melee: sintered trident +17 (2d8+12 P) or claw +17 (1d6+12 S) Ranged: corona laser rifle +15 (2d6+7 F; critical burn 1d6) or nyfiber net +15 (entangle) Offensive Abilities: merciless blow Str: +5 Dex: +3 Con: +4 Wis: +3 Int: +2 Cha: +2 Skills: Acrobatics +14, Athletics +14 (+22 to climb), Engineering +14, Intimidate +14, Mysticism +14, Stealth +14 Languages: Celestial, Draconic, Infernal; telepathy 100 ft. Gear: sintered trident with integrated corona laser rifle with 2 high-capacity batteries (40 charges each), nyfiber net
Aeon Stone Network CR: 7 XP: 3200 N Fine construct (magical) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 91 EAC: 19 KAC: 20 Fort: +6 Ref: +10 Will: +6 Speed: fly 40 ft. (Su, perfect) Melee: swarm attack (1d6+9 B plus distraction [DC 17]) Ranged: None Offensive Abilities: telekinetic whirlwind Str: +0 Dex: +5 Con:Wis: +3 Int: +1 Cha: +1 Skills: Computers +14, Engineering +14, Life Science +19, Mysticism +19, Physical Science +19 Languages: Azlanti (can’t speak); telepathy 100 ft.
Huge Elemental CR: 7 XP: 3200 N Huge outsider (elemental) Init.: +4 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +9 Will: +6 Speed: 20 ft. Melee: slam +18 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +4 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +14, Athletics +14
Maraquoi Shaman CR: 8 XP: 4800 NG Medium humanoid (maraquoi) Init.: +0 Senses: low-light vision, blindsense (sound) 30 ft. Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft., climb 20 ft. Melee: sentinel spear +15 (2d6+9 P) Ranged: sentinel spear +13 (2d6+9 P) Offensive Abilities: None Str: +1 Dex: +0 Con: +4 Wis: +6 Int: +1 Cha: +2 Skills: Diplomacy +16, Medicine +21, Mysticism +21 Languages: Common, Maraquoi Gear: d-suit II, sentinel spear
Nuar Specialist CR: 8 XP: 4800 LN Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +16 HP: 117 EAC: 19 KAC: 20 Fort: +9 Ref: +9 Will: +9 Speed: 40 ft. Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P) Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18]) Offensive Abilities: gore, knockdown, overload (DC 18), target tracking Str: +2 Dex: +0 Con: +2 Wis: +4 Int: +6 Cha: +1 Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21 Languages: Common, Orc Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Rebuilt CR: 7 XP: 3200 CN Medium aberration Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +9 Ref: +9 Will: +8, +4 vs. pain effects Speed: 15 ft. Melee: slam +17 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +4 Wis: +0 Int: -2 Cha: -2 Skills: Acrobatics +14, Athletics +19, Intimidate +14, Survival +19 Languages: Vulgar Kishaleen (can't speak)
Ryphorian Skyfire Pilot CR: 5 XP: 1600 NG Medium humanoid (ryphorian) Init.: +5 Senses: low-light vision Perception: +17 HP: 63 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +7 Will: +8 Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: survival knife +10 (1d4+6 S) Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +1 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1 Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17 Languages: Common, Triaxian Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)
Sarcesian Sniper CR: 5 XP: 1600 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +17 HP: 64 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +9 Will: +8 Speed: 40 ft. Melee: tactical dueling sword +10 (1d6+5 S) Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +0 Dex: +5 Con: +0 Wis: +0 Int: +3 Cha: +2 Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12 Languages: Common, Sarcesian Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword
Void Palm CR: 7 XP: 3200 N Large plant Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 100 EAC: 19 KAC: 20 Fort: +10 Ref: +8 Will: +6 Speed: 10 ft. Melee: lash +15 (1d8+9 S) Ranged: None Offensive Abilities: gravity void Str: +2 Dex: +4 Con: +5 Wis: +1 Int: -2 Cha: +0 Skills: Acrobatics +19, Athletics +19, Stealth +14, Survival +19