Osharu Headteacher
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +2
Senses: darkvision 60 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +9
Will: +13
Speed: 25 ft., swim 25 ft.
Melee: carbon staff +14 (1d8+9 B; critical knockdown)
Ranged: corona laser pistol +16 (2d4+8 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +2
Con: +0
Wis: +6
Int: +4
Cha: +2
Skills: Culture +16, Life Science +21, Medicine +16, Mysticism +21, Physical Science +21, Profession (professor) +16
Languages: Common, Osharu
Gear: advanced lashunta tempweave, carbon staff, corona laser pistol with 2 batteries (20 charges each)
Warmonger Devil (Levaloch)
CR: 7
XP: 3200
LE Large outsider (devil)
Init.: +3
Senses: darkvision 60 ft., see in darkness
Perception: +19
HP: 105
EAC: 19
KAC: 21
Fort: +11
Ref: +9
Will: +6
Speed: 40 ft., climb 40 ft.
Melee: sintered trident +17 (2d8+12 P) or claw +17 (1d6+12 S)
Ranged: corona laser rifle +15 (2d6+7 F; critical burn 1d6) or nyfiber net +15 (entangle)
Offensive Abilities: merciless blow
Str: +5
Dex: +3
Con: +4
Wis: +3
Int: +2
Cha: +2
Skills: Acrobatics +14, Athletics +14 (+22 to climb), Engineering +14, Intimidate +14, Mysticism +14, Stealth +14
Languages: Celestial, Draconic, Infernal; telepathy 100 ft.
Gear: sintered trident with integrated corona laser rifle with 2 high-capacity batteries (40 charges each), nyfiber net
Huge Elemental
CR: 7
XP: 3200
N Huge outsider (elemental)
Init.: +4
Senses: darkvision 60 ft.
Perception: +14
HP: 105
EAC: 19
KAC: 21
Fort: +11
Ref: +9
Will: +6
Speed: 20 ft.
Melee: slam +18 (2d6+12 B)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +4
Con: +2
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +14, Athletics +14
Nuar Specialist
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +16
HP: 117
EAC: 19
KAC: 20
Fort: +9
Ref: +9
Will: +9
Speed: 40 ft.
Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P)
Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18])
Offensive Abilities: gore, knockdown, overload (DC 18), target tracking
Str: +2
Dex: +0
Con: +2
Wis: +4
Int: +6
Cha: +1
Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21
Languages: Common, Orc
Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Rebuilt
CR: 7
XP: 3200
CN Medium aberration
Init.: +2
Senses: darkvision 60 ft.
Perception: +14
HP: 105
EAC: 19
KAC: 21
Fort: +9
Ref: +9
Will: +8, +4 vs. pain effects
Speed: 15 ft.
Melee: slam +17 (2d6+12 B)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +2
Con: +4
Wis: +0
Int: -2
Cha: -2
Skills: Acrobatics +14, Athletics +19, Intimidate +14, Survival +19
Languages: Vulgar Kishaleen (can't speak)
Sarcesian Sniper
CR: 5
XP: 1600
LN Large humanoid (sarcesian)
Init.: +5
Senses: low-light vision
Perception: +17
HP: 64
RP: 4
EAC: 19
KAC: 20
Fort: +4
Ref: +9
Will: +8
Speed: 40 ft.
Melee: tactical dueling sword +10 (1d6+5 S)
Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0
Dex: +5
Con: +0
Wis: +0
Int: +3
Cha: +2
Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12
Languages: Common, Sarcesian
Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword
Bone Trooper Commando
CR: 7
XP: 3200
NE Medium undead
Init.: +8
Senses: Darkvision 60 ft.
Perception: +14
HP: 126
EAC: 19
KAC: 21
Fort: +9
Ref: +9
Will: +11
Speed: 30 ft.
Melee: standard taclash +17 (1d4+12 S)
Ranged: tactical seeker rifle +16 (2d8+9 P) or flash grenade II +17 (explode [10 ft., blinded 1d4 rounds, DC 15])
Offensive Abilities:
Str: +5
Dex: +4
Con: –
Wis: +0
Int: +0
Cha: +2
Skills: Acrobatics +14, Athletics +19, Stealth +14
Languages: Common, Eoxian
Gear: vesk overplate I, tactical seeker rifle with 32 longarm rounds, standard taclash, flash grenades II (2), personal comm unit