Apari
CR: 7
XP: 3200
N Large vermin
Init.: +2
Senses: darkvision 60 ft.
Perception: +14
HP: 105
RP: 4
EAC: 19
KAC: 21
Fort: +11
Ref: +6
Will: +9
Speed: 30 ft.
Melee: claw +17 (2d6+11 S)
Ranged: spike +14 (2d8+7 P)
Offensive Abilities: spawn constituents
Str: +4
Dex: +2
Con: +5
Wis: +0
Int: -
Cha: +0
Skills: Athletics +19, Intimidate +14, Survival +14
Dreamer
CR: 8
XP: 4800
N Large aberration
Init.: +1
Senses: darkvision 60 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +13
Speed: fly 30 ft. (Ex, average)
Melee: tentacle +15 (1d12+12 A & B plus synesthesia)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +1
Con: +0
Wis: +6
Int: -2
Cha: +2
Skills: Acrobatics +16, Mysticism +21
Languages: Brethedan; telepathy 100 ft.
Osharu Headteacher
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +2
Senses: darkvision 60 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +9
Will: +13
Speed: 25 ft., swim 25 ft.
Melee: carbon staff +14 (1d8+9 B; critical knockdown)
Ranged: corona laser pistol +16 (2d4+8 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +2
Con: +0
Wis: +6
Int: +4
Cha: +2
Skills: Culture +16, Life Science +21, Medicine +16, Mysticism +21, Physical Science +21, Profession (professor) +16
Languages: Common, Osharu
Gear: advanced lashunta tempweave, carbon staff, corona laser pistol with 2 batteries (20 charges each)
Maraquoi Shaman
CR: 8
XP: 4800
NG Medium humanoid (maraquoi)
Init.: +0
Senses: low-light vision, blindsense (sound) 30 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: sentinel spear +15 (2d6+9 P)
Ranged: sentinel spear +13 (2d6+9 P)
Offensive Abilities: None
Str: +1
Dex: +0
Con: +4
Wis: +6
Int: +1
Cha: +2
Skills: Diplomacy +16, Medicine +21, Mysticism +21
Languages: Common, Maraquoi
Gear: d-suit II, sentinel spear
Ryphorian Skyfire Pilot
CR: 5
XP: 1600
NG Medium humanoid (ryphorian)
Init.: +5
Senses: low-light vision
Perception: +17
HP: 63
RP: 4
EAC: 19
KAC: 20
Fort: +4
Ref: +7
Will: +8
Speed: 40 ft., fly 30 ft. (jetpack, average)
Melee: survival knife +10 (1d4+6 S)
Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +1
Dex: +5
Con: +0
Wis: +2
Int: +3
Cha: +1
Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17
Languages: Common, Triaxian
Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)
Sarcesian Sniper
CR: 5
XP: 1600
LN Large humanoid (sarcesian)
Init.: +5
Senses: low-light vision
Perception: +17
HP: 64
RP: 4
EAC: 19
KAC: 20
Fort: +4
Ref: +9
Will: +8
Speed: 40 ft.
Melee: tactical dueling sword +10 (1d6+5 S)
Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0
Dex: +5
Con: +0
Wis: +0
Int: +3
Cha: +2
Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12
Languages: Common, Sarcesian
Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword