eac: 22
type: creature
source: Alien Archive 2

Found 4 matches

Assassin Robot CR: 9 XP: 6400 N Medium construct (technological) Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 135 EAC: 22 KAC: 23 Fort: +6 Ref: +10 Will: +6 Speed: 40 ft., climb 40 ft. Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6) Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P) Offensive Abilities: holographic trick Str: +4 Dex: +6 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22 Languages: Common Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Embri Speaker CR: 10 XP: 9600 LE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +19 HP: 140 RP: 5 EAC: 22 KAC: 23 Fort: +9 Ref: +9 Will: +15, +2 vs. enchantment Speed: 30 ft. Melee: claw +16 (2d8+10 S) or buzzblade dueling sword +16 (2d6+10 S) Ranged: aphelion laser pistol +18 (3d4+10 F; critical burn 1d4) Offensive Abilities: echoes of obedience, greater forced amity (DC 21), inexplicable commands Str: +0 Dex: +0 Con: +3 Wis: +8 Int: +0 Cha: +5 Skills: Diplomacy +19, Intimidate +24, Mysticism +24, Sense Motive +24 Languages: Common, Embri, Infernal Gear: platinum AbadarCorp travel suit, aphelion laser pistol with 2 high-capacity batteries (40 charges each), buzzblade dueling sword with 1 battery (20 charges), hivemask
Quorlu Sapper CR: 9 XP: 6400 N Medium monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 145 RP: 4 EAC: 22 KAC: 24, +4 vs. bull rush, reposition, trip Fort: +11 Ref: +9 Will: +10, +2 vs. bleed Speed: 25 ft. Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8) Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16]) Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley Str: +3 Dex: +4 Con: +6 Wis: +0 Int: +1 Cha: +1 Skills: Athletics +22, Engineering +17, Intimidate +17 Languages: Common, Quorlu Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])
Trox Defensor CR: 9 XP: 6400 LG Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 145 RP: 4 EAC: 22 KAC: 24 Fort: +13 Ref: +12 Will: +10 Speed: 50 ft., burrow 20 ft. Melee: advanced swoop hammer +22 (3d10+18 B; critical knockdown) Ranged: advanced arc emitter +19 (2d4+9 E) or stickybomb grenade III +19 (explode [20 ft., entangled 2d4 rounds, DC 16]) Offensive Abilities: frenzy, grappler Str: +6 Dex: +0 Con: +4 Wis: +3 Int: +1 Cha: +1 Skills: Athletics +22, Intimidate +17, Mysticism +17 Languages: Common, Nchaki Gear: advanced iridishell, advanced swoop hammer, advanced arc emitter with 2 high-capacity batteries (40 charges each), stickybomb grenades III (2)