Assassin Robot
CR: 9
XP: 6400
N Medium construct (technological)
Init.: +6
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 135
EAC: 22
KAC: 23
Fort: +6
Ref: +10
Will: +6
Speed: 40 ft., climb 40 ft.
Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6)
Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P)
Offensive Abilities: holographic trick
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22
Languages: Common
Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Embri Speaker
CR: 10
XP: 9600
LE Medium aberration
Init.: +4
Senses: darkvision 60 ft.
Perception: +19
HP: 140
RP: 5
EAC: 22
KAC: 23
Fort: +9
Ref: +9
Will: +15, +2 vs. enchantment
Speed: 30 ft.
Melee: claw +16 (2d8+10 S) or buzzblade dueling sword +16 (2d6+10 S)
Ranged: aphelion laser pistol +18 (3d4+10 F; critical burn 1d4)
Offensive Abilities: echoes of obedience, greater forced amity (DC 21), inexplicable commands
Str: +0
Dex: +0
Con: +3
Wis: +8
Int: +0
Cha: +5
Skills: Diplomacy +19, Intimidate +24, Mysticism +24, Sense Motive +24
Languages: Common, Embri, Infernal
Gear: platinum AbadarCorp travel suit, aphelion laser pistol with 2 high-capacity batteries (40 charges each), buzzblade dueling sword with 1 battery (20 charges), hivemask
Quorlu Sapper
CR: 9
XP: 6400
N Medium monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 145
RP: 4
EAC: 22
KAC: 24, +4 vs. bull rush, reposition, trip
Fort: +11
Ref: +9
Will: +10, +2 vs. bleed
Speed: 25 ft.
Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8)
Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16])
Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley
Str: +3
Dex: +4
Con: +6
Wis: +0
Int: +1
Cha: +1
Skills: Athletics +22, Engineering +17, Intimidate +17
Languages: Common, Quorlu
Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])
Trox Defensor
CR: 9
XP: 6400
LG Large monstrous (humanoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +17
HP: 145
RP: 4
EAC: 22
KAC: 24
Fort: +13
Ref: +12
Will: +10
Speed: 50 ft., burrow 20 ft.
Melee: advanced swoop hammer +22 (3d10+18 B; critical knockdown)
Ranged: advanced arc emitter +19 (2d4+9 E) or stickybomb grenade III +19 (explode [20 ft., entangled 2d4 rounds, DC 16])
Offensive Abilities: frenzy, grappler
Str: +6
Dex: +0
Con: +4
Wis: +3
Int: +1
Cha: +1
Skills: Athletics +22, Intimidate +17, Mysticism +17
Languages: Common, Nchaki
Gear: advanced iridishell, advanced swoop hammer, advanced arc emitter with 2 high-capacity batteries (40 charges each), stickybomb grenades III (2)