Damai
CR: 1
XP: 200
N Medium humanoid (damai)
Init.: +3
Senses: low-light vision
Perception: +9
HP: 12
EAC: 10
KAC: 11
Fort: +0
Ref: +2
Will: +3
Speed: 30 ft.
Melee: survival knife +4 (1d4 S)
Ranged: tactical semi-auto pistol +2 (1d6 P)
Offensive Abilities:
Str: +0
Dex: +3
Con: +1
Wis: +0
Int: +1
Cha: +2
Skills: Engineering +4, Medicine +9, Stealth +9, Survival +4
Languages: Common, Daimalkan
Gear: estex suit I, survival knife, tactical semiauto pistol with 18 small arm rounds, 6 field rations
Osharu
CR: 1
XP: 200
LG Medium monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft.
Perception: +4
HP: 10
EAC: 10
KAC: 11
Fort: +0
Ref: +2
Will: +5
Speed: 25 ft., swim 25 ft.
Melee: unarmed strike +3 (1d3 B nonlethal)
Ranged: pulsecaster pistol +5 (1d4 E nonlethal)
Offensive Abilities: None
Str: +0
Dex: +1
Con: -1
Wis: +2
Int: +3
Cha: +0
Skills: Culture +4, Life Science +9, Medicine +4, Mysticism +9, Physical Science +9
Languages: Common, Osharu
Gear: pulsecaster pistol with 2 batteries (20 charges each)
Phentomite
CR: 1
XP: 200
NG Medium humanoid (phentomite)
Init.: +3
Senses: darkvision 60 ft.
Perception: +9
HP: 12
EAC: 10
KAC: 11
Fort: +0
Ref: +3
Will: +2
Speed: 30 ft.
Melee: club +2 (1d6+1 B)
Ranged: tactical semi-auto pistol +4 (1d6 P)
Offensive Abilities: None
Str: +1
Dex: +3
Con: +0
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +9, Athletics +9, Culture +4, Engineering +4, Survival +9
Languages: Orrian
Gear: club, tactical semi-auto pistol with 18 small arm rounds
Small Predator
CR: 1
XP: 135
N Small animal
Init.: +2
Senses: low-light vision
Perception: +3
HP: 6
EAC: 10
KAC: 12
Fort: +0
Ref: +2
Will: +1
Speed: 30 ft.
Melee: natural weapon +3 (1d4 P or S)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +2
Con: +0
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +3, Athletics +3, Stealth +3
Tiefling
CR: 2
XP: 600
LE Medium outsider (native)
Init.: +5
Senses: darkvision 60 ft.
Perception: +8
HP: 23
EAC: 13
KAC: 14
Fort: +0
Ref: +5
Will: +3
Speed: 30 ft.
Melee: tactical baton +8 (1d4+1 B)
Ranged: tactical semi-auto pistol +8 (1d6 P) or tactical shirren-eye rifle +8 (1d10 P)
Offensive Abilities: fiendish gloom, trick attack +1d4
Str: +1
Dex: +4
Con: +0
Wis: +0
Int: +2
Cha: +0
Skills: Acrobatics +13, Athletics +8, Bluff +13, Sleight of Hand +8, Stealth +8 (+12 with trick attack)
Languages: Akitonian, Common, Eoxian, Infernal
Gear: second skin (jump jets), tactical semi-auto pistol with 45 small arm rounds, tactical baton, tactical shirren-eye rifle with 25 sniper rounds