fort_save: +1
xp: 400
type: creature
cr
size
creature_type
creature_subtype
Found 3 matches
Aasimar
CR: 1
XP: 400
NG Medium outsider (native)
Init.: +2 Senses: darkvision 60 ft. Perception: +10
HP: 17
EAC: 11 KAC: 12
Fort: +1 Ref: +3 Will: +4
Speed: 30 ft.
Melee: tactical dueling sword +4 (1d6 S)
Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12])
Offensive Abilities: None
Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4
Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10
Languages: Celestial, Elven, Common
Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Observer-Class Security Robot
CR: 1
XP: 400
N Small construct (technological)
Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +5
HP: 17
EAC: 14 KAC: 15
Fort: +1 Ref: +1 Will: -1
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: slam +6 (1d6+3 B)
Ranged: integrated pulsecaster pistol +9 (1d4+1 E nonlethal), or stickybomb grenade I +9 (explode [10 ft., entangled 2d4 rounds, DC 10])
Offensive Abilities: None
Str: +2 Dex: +4 Con: — Wis: +0 Int: +1 Cha: +0
Skills: Acrobatics +10, Athletics +5, Computers +5
Languages: Common
Gear: pulsecaster pistol with 2 batteries (20 charges each), stickybomb grenades I (2)
Reptoid
CR: 1
XP: 400
LE Medium humanoid (reptoid)
Init.: +0 Senses: low-light vision Perception: +5
HP: 16
EAC: 11 KAC: 12
Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +4 (1d4+2 S)
Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4
Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5
Languages: Common, Reptoid, Vercite
Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)