fort_save: +11
hp: 145
type: creature

Found 2 matches

Quorlu Sapper CR: 9 XP: 6400 N Medium monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 145 RP: 4 EAC: 22 KAC: 24, +4 vs. bull rush, reposition, trip Fort: +11 Ref: +9 Will: +10, +2 vs. bleed Speed: 25 ft. Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8) Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16]) Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley Str: +3 Dex: +4 Con: +6 Wis: +0 Int: +1 Cha: +1 Skills: Athletics +22, Engineering +17, Intimidate +17 Languages: Common, Quorlu Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])
Tekhoinos CR: 10 XP: 9600 N Medium outsider (aeon) Init.: +5 Senses: darkvision 60 ft. Perception: +19 HP: 145 EAC: 23 KAC: 24 Fort: +11 Ref: +9 Will: +13 Speed: 20 ft., fly 40 ft. (Su, perfect) Melee: slam +19 (2d8+12 B) Ranged: telekinetic blast +21 (2d8+10 B; critical knockdown) Offensive Abilities: pattern bind Str: +2 Dex: +5 Con: +2 Wis: +8 Int: +2 Cha: +3 Skills: Acrobatics +19 (+27 to fly), Culture +19 (+29 to recall knowledge), Engineering +19, Life Science +19 (+29 to recall knowledge), Mysticism +24 (+34 to recall knowledge), Sense Motive +19, Stealth +24 Languages: envisaging