fort_save: +2
initiative: +4
type: creature

Found 3 matches

Embri CR: 3 XP: 800 LE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +8 HP: 35 EAC: 14 KAC: 15 Fort: +2 Ref: +2 Will: +8, +2 vs. enchantment Speed: 30 ft. Melee: claw +7 (1d4+5 S) Ranged: tactical crossbolter +9 (1d10 P) Offensive Abilities: None Str: +2 Dex: +0 Con: +4 Wis: +0 Int: +1 Cha: +0 Skills: Athletics +13, Computers +13, Engineering +8, Sense Motive +13, Stealth +8 Languages: Common, Embri Gear: tactical crossbolter with 10 arrows, hivemask
Haan CR: 3 XP: 800 CN Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +13 HP: 36 EAC: 14 KAC: 15 Fort: +2 Ref: +4 Will: +8 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: balloon +10 (see below) or claw +10 (1d4+5 S) Ranged: None Offensive Abilities: firespray Str: +2 Dex: +4 Con: +0 Wis: +1 Int: -1 Cha: +0 Skills: Acrobatics +13, Engineering +8, Piloting +13, Stealth +8 Languages: Brethedan, Common
Maraquoi Hunter CR: 1 XP: 200 NG Medium humanoid (maraquoi) Init.: +4 Senses: low-light vision, blindsense (30 ft.) Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +1 Will: +2 Speed: 30 ft., climb 20 ft. Melee: tactical spear +6 (1d6+2 P) Ranged: pulsecaster rifle +3 (1d6 E) Offensive Abilities: None Str: +2 Dex: +0 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9 Languages: Common, Maraquoi Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear