fort_save: +3
type: creature
source: Alien Archive

Found 12 matches

Assembly Ooze CR: 1 XP: 400 N Medium ooze (technological) Init.: +4 Senses: blindsight (vibration) 60 ft., sightless; Perception: +7 HP: 17 EAC: 11 KAC: 12 Fort: +3 Ref: -1 Will: +2 Speed: 30 ft. Melee: pseudopod +6 (1d4+3 B) Ranged: Offensive Abilities: disassemble Str: +2 Dex: +1 Con: +4 Wis: +0 Int: - Cha: +0 Skills: Athletics +10, Stealth +10 Languages: Common (can’t speak any language)
Early Stage Barathu CR: 2 XP: 600 LN Medium aberration Init.: +0 Senses: darkvision 60 ft. Perception: +13 HP: 23 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +7 Speed: fly 30 ft. (Ex, average) Melee: slam +8 (1d4+3 B) Ranged: Offensive Abilities: Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13 Languages: Brethedan, Common; limited telepathy 30 ft.
Barathu (Early Stage) CR: 2 XP: 600 LN Medium aberration Init.: +0 Senses: darkvision 60 ft. Perception: +13 HP: 23 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +7 Speed: fly 30 ft. (Ex, average) Melee: slam +8 (1d4+3 B) Ranged: None Offensive Abilities: None Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13 Languages: Brethedan, Common; limited telepathy 30 ft.
Draelik CR: 2 XP: 600 NE Medium humanoid (draelik) Init.: +1 Senses: darkvision 60 ft. Perception: +12 HP: 21 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +5, +2 vs. necromancy effects Speed: 30 ft. Melee: None Ranged: None Offensive Abilities: dark nova Str: +0 Dex: +1 Con: +2 Wis: +4 Int: +0 Cha: -1 Skills: Culture +7, Mysticism +12, Stealth +7 (+11 in dim light or darker) Languages: Aklo, Common Gear: freebooter armor I
Drow Enforcer CR: 1 XP: 400 CE Medium humanoid (elf) Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 20 EAC: 16 KAC: 18 Fort: +3 Ref: +1 Will: +3, +2 vs. enchantment Speed: 25 ft. Melee: standard taclash +5 (1d4+2 S) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10]) Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight Str: +1 Dex: +4 Con: +1 Wis: +0 Int: -1 Cha: +1 Skills: Acrobatics +10, Intimidate +5, Stealth +5 Languages: Common, Drow Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash
Electrovore CR: 2 XP: 600 N Small magical (beast) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 23 RP: 3 EAC: 14 KAC: 14 Fort: +3 Ref: +7 Will: +1 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: tail slap +9 (1d4+3 B; critical siphon) Ranged: None Offensive Abilities: electrical discharge (1d6+2 E plus staggered, Reflex DC 13 half) Str: +1 Dex: +4 Con: +1 Wis: +2 Int: -4 Cha: -1 Skills: Acrobatics +7, Athletics +7, Stealth +12, Survival +12
Gray CR: 4 XP: 1200 NE Small humanoid (gray) Init.: +1 Senses: darkvision 30 ft. Perception: +10 HP: 43 EAC: 15 KAC: 15 Fort: +3 Ref: +3 Will: +9 Speed: 30 ft. Melee: touch +6 (probe) Ranged: needler pistol +8 (1d4+4 P plus blue whinnis) Offensive Abilities: sleep paralysis Str: -1 Dex: +1 Con: +0 Wis: +0 Int: +5 Cha: +3 Skills: Life Science +15, Medicine +10, Sense Motive +15 Languages: Aklo (can’t speak); telepathy 100 ft. Gear: gray skinsuit (functions as basic lashunta tempweave), needler pistol with 25 darts, 5 doses of blue whinnis
Hesper CR: 2 XP: 600 CN Medium fey Init.: +1 Senses: low-light vision Perception: +7 HP: 21 EAC: 13 KAC: 12 Fort: +3 Ref: +3 Will: +5 Speed: 30 ft. Melee: mutating touch +3 (see below) Ranged: None Offensive Abilities: None Str: +0 Dex: +1 Con: +2 Wis: +1 Int: +0 Cha: +4 Skills: Diplomacy +12, Engineering +7, Physical Science +12 Languages: Common
Kalo Deepspeaker CR: 5 XP: 1600 NG Medium monstrous (humanoid) Init.: +3 Senses: blindsight (sound) 60 ft., low-light vision Perception: +11 HP: 57 EAC: 17 KAC: 17 Fort: +3 Ref: +4 Will: +9 Speed: 20 ft., swim 50 ft. Melee: underwater tactical spear +8 (1d6+5 P) Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: grasping vines (DC 15) Str: +0 Dex: +3 Con: +1 Wis: +5 Int: +0 Cha: +2 Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11 Languages: Common, Kalo; speak with animals Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)
Occult Zombie CR: 1 XP: 400 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +5 HP: 24 EAC: 11 KAC: 13 Fort: +3 Ref: +3 Will: +3 Speed: 30 ft. Melee: slam +8 (1d6+5 B) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con:Wis: +1 Int:Cha: +0 Skills: Athletics +10